New Mimic Config Files?

Is there documentation available on editing Mimic DMC files?

This is all I have found.

I'd like to try out the DAZ House Cat in Mimic, but I'm having trouble creating a working DMC file.

If you can give me a couple of clues, I would be grateful.

 

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230

    it works with the DAZ millennium dog dmc

  • it works with the DAZ millennium dog dmc

    The MilCat works very nicely with the dog dmc. Neither Dog 8 nor the new House Cat work with dog dmc. The path to the visemes has been changed, and I can't path to it.

    This is the dog dmc:

    phonemedef 1
    Hue    18.000000
        ChannelDef
            head:1
            Mouth A
            0.200000
        ChannelDef
            head:1
            Mouth CH
            0.100000
        ChannelDef
            head:1
            MouthSpeak
            0.200000
    Collapsed    1

    .................................................

    I have replaced 'head:1' with everything I can think of but got no results.

     

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230
    his x said:

    it works with the DAZ millennium dog dmc

    The MilCat works very nicely with the dog dmc. Neither Dog 8 nor the new House Cat work with dog dmc. The path to the visemes has been changed, and I can't path to it.

    This is the dog dmc:

    phonemedef 1
    Hue    18.000000
        ChannelDef
            head:1
            Mouth A
            0.200000
        ChannelDef
            head:1
            Mouth CH
            0.100000
        ChannelDef
            head:1
            MouthSpeak
            0.200000
    Collapsed    1

    .................................................

    I have replaced 'head:1' with everything I can think of but got no results.

     

     

    ah I see, yeah admittedly I use the Milcat and assumed wrongly 

    I guess nothing works with these new figures then as if not under the head mimic cannot map the phonemes

  • ah I see, yeah admittedly I use the Milcat and assumed wrongly 

    I guess nothing works with these new figures then as if not under the head mimic cannot map the phonemes

    That's not all that's unusual about these new critters.

    You can export MilCat as an FBX, take it into 3DX, and all the visemes are there. Do the same thing with House Cat and the visemes are not there. They seem to be encapsulated in some mysterious container.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230

    revisiting this as I never found a solution without editing the duf file itself moving the morphs to the head

    saving a NEW support asset figure which cannot be shared and other limitations with content 

    at least in DAZ studio 

    Carrara, iCone etc I can make it talk

    did DAZ ever address this?

    I can create a mimic configuration file for Carrara mimic with notepad easily enough as that doesn't care where the morphs are nested

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