New animation. Sci Fi Funk EPISODE 9. "The interview"
https://www.youtube.com/watch?v=vOzGq9Lw7Wg
A lot of effort went into the big scene at the start, and the acting/character animation. However I simply ran out of time to implement my NLA facial blocks idea, so what you see is edited mimic for Carrara NLA clips.
There was a ridiculous amount of post in this episode as well. Sound f/x, Adobe After Effects on just about every clip (glow and DOF), and of course the music.
As this is not being made for anyone (although I'm open to offers :D), I'm going to cross genre boundary's. Comedy mixed in with serious points, mixed in with political and moral views. It'll end up as some kind of mush of ideas, and express my take on living in the future.
Hope you enjoy the show :)
Comments
LOL! You've been sent to Level 3!!! :ahhh:
:)
I want MORE!!!
So I'm glad you're still rendering!
How are you getting animations from Carrara to DS?
great - love it
now waiting :smirk:
Fun and love the opening too. Nice to see someone doing some fun animations in Carrara! Looking forward to more!
Thanks everyone.
I've now got to prepare for the arrival of Carrara to Octane. Then it's on with Episode 10.
To answer Dartans question. I don't transfer scenes between Carrara and DAZ. I'm going to use DAZ-->OCTANE to re-render those episodes (Pilot to 4) and Carrara-->OCTANE for everything else.
Would you like a little bit of pickle? LOL! loved it. :bug:
he he, From a comedy point of view the whole episode leads up to that one line.
Amazing work.
is it complicated to go from Carrara to Octane?
I have been thinking of trying Luxus for Carrara as I love REALITY 2 for DAZ. But LUX takes a long time to render animations unless I use SLG.
Thanks Joe. I couldn't reply on Youtube.
In answer to your question. I don't know about Carrara-->Octane yet. waiting for the initial interface release.
However (at simple mans level) it's bloomin' easy going from DAZ to Octane. I am currently using my 2nd ever animation to learn about Octane lighting and materials.
Here is what I've achieved in just one afternoon (and I'm bleary-eyed from all that Episode 9 work right now).
Yes materials need tweaking and yes that lighting could definitely be improved, but with just a little bit of effort we have "somewhat" photographic lighting. The low quality TV model is killing the scene atm (That will go).
Also I knew nothing about lighting (or anything really) back in 2010 - my 2nd ever animation don't forget - so anyone experienced in DAZ could re-work that scene tremendously anyway.
But hey - not a bad start on real material. (i.e. not a preset bought in scene - I made this scene).
very impressive that is from DAZ Studio
That is with HDRI lighting (not mapped to the room, just a bog standard area light), and 2000 samples. I post the DMC render below (1500 samples at 45 minutes a frame!) . This is the renderer for internal scenes. Trouble is it takes for ever to render that way. So us mere mortals will have to "fake it" again (at least locally), then if money allows we can always render in the cloud with the PMC renderer selected.
Anyway as a halfway house you can see badly lit scenes can be reasonably rescued with little effort. This render took 6 mins on an i7 machine with a GTX 760. Not fast enough, but then again for animation I could probably half the sample rate for very little loss of quality, so 3 minutes - then I'm saving up for another GTX760 - so it will come down to one and a half minutes - which is perfectly acceptable in my book.
Note how much brighter it is (same light settings) as it calculates all the light bounces more intensely. Anyway - lots to learn!
Cool. Yeah it looks like Octane is insane-simple in Carrara. Just a command from the Edit menu.
Also, for those not wanting to wait until Octane comes out, Phil W's experiment on Gamma Correction = 2.2 does a wonderful job of brightening interior scenes without changing anything else, and without any apparent changes in render times. I'm almost convinced that it might even be faster in some situations. It sure looks like it is. But none of my time comparisons have shown it to be true. So if there is a savings, it is smaller than what shows in the results page.
I do believe that all of my interior scenes from here on out will be using GC=2.2 and then lighting to suit.
Excellently done - the opening scene particularly was most impressive.
Regarding Octane, I think your choice of the PMC renderer might be overkill. I understood that was for complex lighting scenes and correct caustics. You may be better off with the Path Tracing renderer, that can produce photoreal images and is generally faster. Direct Lighting is not considered photoreal, it is more like an Ambient Occlusion engine, so no color bleeding from brightly colored surfaces, but for a lot of animation needs, I would think it would be perfectly good enough and renders the fastest of the three engines.
Another option, as Dart says, is to use Carrara with gamma correction and appropriate render settings, lighting and material settings, I have found that it can come pretty close to Luxrender and Octane output in many cases, and of course supports all of Carrara's functions, which third party external renderers won't, at least not at the moment.
Thanks Phil.
Some excellent info in your reply as well. Thanks for that. Yes I'll be trying all sorts of "shortcuts" to make this feasible for one person animation.
re: Carrara and gamma correction. Some of the results I've seen from your good self and others in natural day light have been pretty impressive. I agree that in those cases, handled carefully (skilfully!) there is not much difference.
However night scenes are very tricky imho in biased rendering. I've head bashed against the problem now since I started with Carrara in 2011. I took it as far as I can, the easier way is to go unbiased (for me at least).
Also Octane in particular is going to get better (faster, and more accurate) in rapid order from what I read. Carrara renders (unless someone knows of a secret plan) look to continue to lag. Over time the render speeds will lag the development of GPU based rendering. Unless Carrara is redeveloped to use GPUS - that would be great.
Lastly, it looks to me that the promise of using the Cloud for Octane (with Carrara and DAZ) esp. in Europe might be delayed for some time. So as usual us small guys are going to have to find ways of approximating the full render quality for animation. More learning ahead!
There's ALWAYS more learning ahead - it's what keeps it interesting!
When you are talking night scenes, are you talking Moonlight or artificial lighting? There's no doubting though that Octane is fast and produces excellent results!
Yes indeed!
re night lights. Both. Assuming the artificial lighting allows some "falling off into the night" - then the same issue is there. How to balance the lighting to make it look like night but also show enough of the image to make it visible.
Like I said -I'm still learning!
This Book has amazing advice on Night Scene lighting. Well... all lighting and rendering, actually. Still not finished reading it - it's been an excellent voyage so far! Jeremy Birn, like Phil W, ROCKS!!!
You're always stepping up your game, SciFiFunk. Congratulations! Especially the opening scene, which is kinda visionary. You're getting better at animation too.
BTW, I anticipate this Octane plugin. I assume it will shorten our rendering times too. But, boy, this plugin isn't going to be cheap!
Thanks my friend, that's excellent bought a Kindle Copy today for not a lot.
Many thanks Argus
I am now probably going to go a little quiet as I try to digest the most practical way of using Octane with Carrara for animation on a single machine.
It's not necessarily quicker unless you know the right lighting compromises. The same as Carrara. In fact it can be really slow if you want top quality.
However - the results! Veeeerrrry niceyyyy!
I'll be back as arnie used to say. Cheers