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Now to through the cat among the pigeons - doesn't fillet too well, does it?
:cheese::lol:
Thanks for the replies, will have to read through more of this when I get a chance to, experiment some more and see if I can get it to work right.
Bit late replying back, been busy with work, and not going to slow down much in the next week or so, so figured I'd at least quick reply back, so it doesn't look like I fell of the face of the planet.
In mean time I did download some open source CAD apps, load them up and see if I remembered any of my AutoCAD stuff from High school... nope, LOL, staring at the apps and interfaces, just gazing at things, and not having a clue what to do next.
I remember, Googles Sketchup was pretty easy to use for really basic crude modeling, but haven't used that in a long time. But figured Carrara and/or Hexagon would be more accurate. Not to mention adding better texture, lighting, etc, to get a better feel of how it would look.
You may want to try out MOI, I believe they still have a 30 day trial. It's relative inexpensive and easy to use. Here's a blurb on it.
MoI ($295)- MoI (Moment of Inspiration) is a 3D CAD program that was designed to be usable on tablet or pen computers. Because of this, the user interface is simple and doesn’t require a lot of typing. It was written by a single guy, who was one of the original developers of Rhino, so it’s powerful without being bloated. It is equally well-suited to organic or mechanical shapes. Without a doubt, this is one to try.
http://moi3d.com/
I asked Roygee if he's ever messed around with modeling in the Assembly room
Here's a link to those cool jet sleds: Roygee's Hexagon Jet Sleds PostThanks man.
I enjoy your insight. I recalled that you and HeadWax were anim8or buffs. I might have a lot of ambition, but I don't have a lot of experience modeling stuff other than morphs, simple items, and several 'homework' projects I've done on my own.
I can absolutely understand what you're saying about having a dedicated modeler as opposed to an all-in-one. I was actually planning on going that route when the time came for me to start modeling a lot of my own assets - a part of my epic production that I knew would be coming sooner or later. But when the time came, I just started modeling in the model room and sort of loved it. When I started modeling in the Assembly room... I really got a new sense of joy out of it.
I have several dedicated modelers, but they all remain virtually unused, so far. Like Archepelis, Hexagon, Anim8or, Blender... but I told myself that I'll remain in Carrara until I find that I cannot do what I want, or it just seems like I could do much better in another.
I really like those jet sled models!
Me, not being fixated on problems, but on solutions and constantly trying out things, have found a way out of the hassle of digging into a figure to get the clothing mesh extracted from the figure :)
Actually, two methods - one is to put the scene into wireframe mode, then, with some squinting and putting my nose up against the screen, i can differentiate the figure mesh from the clothing mesh and select it. Fortunately, you can switch between solid and wireframe without exiting edit.
The second method is to select an edge next to where it becomes buried in the figure, expand the selection until it shows on the other side, then deselect as much as is needed to isolate what you want to move, then move it.
Not very efficient, but it works!
Hey, Dart - thanks for the comments on the flying jet-sled sort of thing - much appreciated:)