Creating poser companion files
I am trying to follow the tutorial here.
http://docs.daz3d.com/doku.php/public/software/dson_importer/poser/userguide/dson_content_conversion/tutorials/creating_dson_companion_files/start
It is a G2 pose set I am trying to convert, already in .duf format. It tells me to "update metadata", but doesn't explain how...... I figured it's a fairly new pose set, so it should not be needed. On to step 3.
I get an error box pop up telling me "the following file or files can not be converted because they are of an unsupported content type"
Really, your own format of .duf is unsupported? This is why I hate to even install studio in the first place, I only did again to convert some pose files, already giving me a headache lol. Any ideas?
Comments
Make sure that you specify that it is outputting a .pz2 file...
Is CMS running? Does the item have a content type bar across the top of the icon?
CMS was running the first few tries, not running now. Not sure what you mean about content type on icon. I don't use smart content tab at all if it's something in there, I prefer the library browser and organized runtimes rather than database stuff.
A bit over half way down the Create Poser companion Files there are the options which determine how the type of file (actor, materials, pose etc.) is determined. The default is Use metadata..., which relies on the CMS, but you can also set it to Use the library and file extension option which will let you tell it what kind of files you are making companion files for (which determines the Poser library file type created) for those occasions where the content type is not available.
I followed the tutorial and I create poser companion files for poses. But in Poser 9 when I load G2F and apply a pose, the pose doesn't apply all correct. There are limitations in joints, mainly in legs, that not bend very well. Why this happened?
It may be a limits issue. Unfortunately the 'use limits' checkbox on the Poser figure menu does not work with Genesis, so have a look at the limits of the rotations of the affected joints and adjust as necessary...
See the post below for a solution to the problem:
http://www.daz3d.com/forums/discussion/13706/#576558
Thank you so much WandW and TheWheelMan.