logic to setting up timeline layers? waz the best way?

MistaraMistara Posts: 38,675
edited December 1969 in Art Studio

trying to logically organize this in my head before keyframing my lil heart out.

so, my character is moving about - one layer? - rotating it's joints
layer for translating? - maybe parent figure to a null and move the null about?
breathing - 2nd layer?
blinking - # layer?
eye movment - # layer?
extra morphs working - #layer?

do see each element has it's own timeline.
i don't know how many layers a timeline can have for a single element?
can i even separate the breathing and blinking into it's own layer for a character?


i need to animate biguana, dragon, gn1, michael6,
flying vehicles that don't do a lil speed bump skip before takeoff,
choppy water plane, big clouds and lightning

animate the lights. lightning flashes
watched the tutorial on animating with 2 cameras :)

animate a displacement map to show wounds healing. i was thinking that geo clone thing to put a layer under gn1 skin for horror bits.


and then while it's rendering, beer!

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