Post SSM Iray settings

I wondered what these were for?  Had not noticed them before until the recent BETA? Or I just hadn't noticed..

There is Post SSM enable and Post SSM target.

Anyone know what this means?  Thanks :)

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,948
    hobhobuk said:

    I wondered what these were for?  Had not noticed them before until the recent BETA? Or I just hadn't noticed..

    There is Post SSM enable and Post SSM target.

    Anyone know what this means?  Thanks :)

    They are new in this beta, see the third bullet point under NVIDIA Iray here https://www.daz3d.com/forums/discussion/comment/5534391/#Comment_5534391

  • hobhobukhobhobuk Posts: 27

    Ace, thanks for the link :)

  • Rev2019Rev2019 Posts: 167
    edited May 2020

    still only fancy letters with no real information

    what [on Earth] does it do in reality?

    any before and after images?

    Btw the word is SSIM not SSM

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 100,948
    Rev2019 said:

    still only fancy letters with no real information

    what [on Earth] does it do in reality?

    any before and after images?

    Btw the word is SSIM not SSM

    It provides an alternative way of estimating how nearly "done" a render is.

  • Rev2019Rev2019 Posts: 167
    edited May 2020
    Rev2019 said:

    still only fancy letters with no real information

    what [on Earth] does it do in reality?

    any before and after images?

    Btw the word is SSIM not SSM

    It provides an alternative way of estimating how nearly "done" a render is.

    LOL

    i think my eyes do an better job of that already ;)

    Conclusion: wasted RAM usage for nothing if you have working eyes that is

    Post edited by Rev2019 on
  • Richard HaseltineRichard Haseltine Posts: 100,948

    Your eyes can't really guess at how much renderer-work the remainder requires, though.

  • hmm i find it useless. so i keep it disabled 

     
  • nonesuch00nonesuch00 Posts: 18,131
    edited August 2020

    It does seem to speed up my renders but I CPU render and the iteration cutoff is a comparitively low 3000 at 95% render quality convergence, render quality at 1 and SSIM at 98%.

    Post edited by nonesuch00 on
  • No one in this thread explained what this does. At all.

  • AgitatedRiotAgitatedRiot Posts: 4,437
    edited April 2023

    williamaldensmith said:

    No one in this thread explained what this does. At all.

    This will answer your question. What is Post SSIM - Daz 3D Forums 

    Or Making sense of VMAF, SSIM, and PSNR video quality metrics (visionular.com)

    SSIM (Structural Similarity Index Measure)

    SSIM is a full-reference image quality evaluation index that measures image similarity from brightness, contrast, and structure. The value range of SSIM is [0,1], where the more significant the value, the smaller the image distortion. SSIM gets compared to other metrics, including PSNR, MSE, and other perceptual image and video quality metrics. In testing, SSIM often outperforms MSE-based standards.

    SSIM is an excellent choice for applications like:

    • estimation of content-dependent distortion,
    • capturing and measuring the impact of noise,
    • capturing blurring artifacts.

    SSIM is unique in its ability to measure the subjective loss of coding. For example, when encoding using x264 with SSIM and AQ (adaptive quantization technology) turned off, x264 will use a lower bit rate for smooth areas containing minor detail. AQ better allocates the bit rate to each macroblock. As a result, PSNR and VMAF incorrectly score the quality, whereas SSIM correlates better with personal viewing.

    What is probably clear by now is that there is no single “winning” quality metric, and even with SSIM’s positive attributes, there are specific applications where the metric may fail, such as:

    • assessing the quality of Super-Resolution algorithms,
    • detecting and capturing spatial and rotational shifts,
    • capturing changes in brightness, contrast, hue, and saturation.
    Post edited by AgitatedRiot on
  • guy1guy1 Posts: 6

    AgitatedRiot said:

    williamaldensmith said:

    No one in this thread explained what this does. At all.

    This will answer your question. What is Post SSIM - Daz 3D Forums 

    That thread links back to this one.

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