I'm having trouble getting the light settings right. No matter what I do, any open mouthed characters seem to have a bright light inside their mouths. Even if the scene is quite dark, it looks like the teeth and mouth glow.
Any ideas?
"O" you can also change the 'Diffuse' color to darken the 'Diffuse Texture' textures as well.
it's the box with the numbers to the right of the small picture.
That is the cause, if all lights do not cast shadows the inner mouth SSS (and other Skin Shaders) is lit up by light passing through the model, If all cast shadows the inner mouth does not react to light passing through the model and does not then glow.
After further testing the shadows make the scene very, very dark. Almost completely hiding the scenery. That's why I turned them off in the first place. I need to re-read the lighting tutorial.
If you have a sky done or environment sphere enclosing the scene make sure it is not set to cast shadows. Remember that distant lights shine from outside the scene, they don't come from the viewport avatar which serves only to control their direction.
Comments
I noticed that as well, the 'Ambient' Color and Strength is a bit high in the "Surface(Color)" tab settings for the teeth.
It takes some adjusting of the color to get it looking correct, I'm not that good at it yet.
Jumped to other comp to post screen-cap of the tab.
"O" you can also change the 'Diffuse' color to darken the 'Diffuse Texture' textures as well.
it's the box with the numbers to the right of the small picture.
Most often that glow is due to subsurface in the mouth. Do all the lights have shadows turned on? That can cause it.
Only the main light has shadows now. No difference...
That is the cause, if all lights do not cast shadows the inner mouth SSS (and other Skin Shaders) is lit up by light passing through the model, If all cast shadows the inner mouth does not react to light passing through the model and does not then glow.
After further testing the shadows make the scene very, very dark. Almost completely hiding the scenery. That's why I turned them off in the first place. I need to re-read the lighting tutorial.
Shadows should not dramaticaly darken a scene. Try looking through the lights to make sure none of them are obscured by something.
If you have a sky done or environment sphere enclosing the scene make sure it is not set to cast shadows. Remember that distant lights shine from outside the scene, they don't come from the viewport avatar which serves only to control their direction.