Water Woman
![CrissieB](https://delorean.daz3d.com/forums/uploads/userpics/564/n7JM52BFC5EV7.png)
Hi All,
This project began as a response to rustaj's question here, and grew into a full-on character design project. Water Woman uses four renders -- scene only, character-with-shadows, character-no-shadows, and metallized character -- and several Photoshop filters, plus bubbles and a bit of hand-lining for her right elbow.
As I imagine it, activating her suit transforms her into an articulated, non-Newtonian fluid. That is, her viscosity varies with surface force, so if she punches or kicks you ... it feels very solid.
Crissie
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/a4/6bbc3aaf658c869bb209c25bd96ac4.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/a4/6bbc3aaf658c869bb209c25bd96ac4.png)
!7 WaterWoman New Skin.png
1200 x 1500 - 3M
Post edited by CrissieB on