leaf orientation sour grapes

WendyLuvsCatzWendyLuvsCatz Posts: 38,182
edited April 2014 in Carrara Discussion

how do you orient leaves so they place on carrara trees correctly?
going bonkers in the vertex room tried stem edge at centre or a bit below like a carrara native leaf imports, nothing seems to work
making grapes,
created the "leaf" grape bunch from a tree and ovoid spheres converted to other modeler and fixed
I cut and paste them to line up with a carrara leaf, close but still not right

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Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited April 2014

    https://app.box.com/s/xmsb8twngs9gg0m7brdi my grapes ready to unzip, open and drop into your carrara folder in program files Daz 3d
    feel free to use and redistribute as desired

    Post edited by WendyLuvsCatz on
  • DUDUDUDU Posts: 1,945
    edited December 1969

    Very nice work, I want to use it !
    Thank you Wendy !

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    how do you orient leaves so they place on carrara trees correctly?
    going bonkers in the vertex room tried stem edge at centre or a bit below like a carrara native leaf imports, nothing seems to work
    making grapes,
    created the "leaf" grape bunch from a tree and ovoid spheres converted to other modeler and fixed
    I cut and paste them to line up with a carrara leaf, close but still not right

    For flat leaves, I usually go in top view in the vertex room and place the end of the stem at the centre at the top.
  • DartanbeckDartanbeck Posts: 21,528
    edited December 1969

    Very cool, Wendy!
    As for your question, I looked hard at many leaves that came with Carrara as an idea of where to go. I noticed that they all seem to have a flat section running along the x axis at the base of the stem, and that they all seem to go from there off to the left. When the stem has a crook in it, it is the base of the stem that is still mostly flat, and running fairly parallel to the x axis, then the rest of the leak bends away from that - if that's any help.

    Very cool! Grapes!

  • edited December 1969

    I think that I would make a flat bit on the end of each twig that needed a grape and uv map is as something different than where I don't want thw grapes. Then use surface replicator with align to surface turned on with the uvmap for placement. That would allow me to add random small size and orientation differences to the grapes. Once that is done, if I want it as a complete object, I would convert the instances to mesh, group them into bunches so that they all move together. Then you could even rig them if you want to animate them.

    Boojum

  • DartanbeckDartanbeck Posts: 21,528
    edited December 1969

    You can do a bunch of that right in the plant editor, but it might be pretty tough doing the flattening of the ends of twigs, and uv map differences to a Carrara plant object. The way Wendy's doing it, you just add the grapes to any plant as a leaf. Inside the plant editor, you can adjust the sizing properties, angles, amounts, etc., and even make them jiggle in the wind. ;)

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