G2F Eye issue

rumpotrumpot Posts: 96

What causes the weird white lines near the bottom and how can it be fixed?

Regards

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Post edited by rumpot on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    That's the tear layer - select it in the Surfaces pane and lower the Refraction Strength to 0, if it isn't, and make sure multiply Specularity through Opacity is set to on under the Specular settings if you want to lose it.

  • rumpotrumpot Posts: 96
    edited May 2014

    Thanks, that worked. What causes the eye MU to pixelate like this or is that a specular

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    Post edited by rumpot on
  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    The tear layer is to simulate the way there's usually a rim of liquid under the eye where it meets the lid - I imagine the way it looked in your render was a mix of render quality settings (things like specular, refraction and reflection are much more sensitive to render quality settings than plain surfaces with textures) and material settings (standard Poser 4-style reflection maps don't work that well in DS).

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