HOW CAN I SPEED UP RENDER TIME

neois25neois25 Posts: 0
edited December 1969 in Technical Help (nuts n bolts)

each pic is taking 47 mins to and hour sometimes 2 its taking the fun out of rendering lol whn i was using a 32 bit my enders were fast now im using a 64 bit i would think it should be even more faster but omg its so slooow what am i doing wrong i need a direction on how to speed it up

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    The Render Speed depends on many things, Items in the scene, number of items in scene, shaders on items, Transmaps on items, hair is the big one here and many plants, Render size and settings, lighting used just to name a few.

    Now that your Working in 64Bit I bet your adding more things to your scenes and trying for really nice renders. Those will take much longer to render than smaller scenes with less setup, items, and bells and whistles, neat stuff like shaders and good hairs.

  • neois25neois25 Posts: 0
    edited December 1969

    makes since lol god it stil hurts tho lol but atleast im not crashing anymore and all my stuff are working now that's a plus i guess time is the only thing i have to eat lol thanks for info

  • Dream CutterDream Cutter Posts: 1,222
    edited May 2014

    64Bit will allow your system to access more than 2GB ram. So if you have more ram than that, your system should take advantage of it for more efficient scene rendering and operating system caching performance. Combined you should see an improvement.
    However render time is highly dependent on amount of CPU's the type of CPU, and its speed of the CPU. So don't waste money on upgrading graphics, its not the bottleneck as typically newer generation graphics adapters (game GPU's) will not yield much performance gains if any over any existing functioning graphics adapter in DAZ. A CPU and RAM upgrade will yield more bang for the buck. Also defrag that hard drive and keep it 1/3 free.
    Ref: http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx

    Post edited by Dream Cutter on
  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    Try setting the Progressive render option in Render Settings>Advanced tab. It can be slower than the default on simple scenes, but on complex scenes using advanced features it can be very much faster. A bit of trial and error should tell you when, if ever, it will help.

  • prixatprixat Posts: 1,588
    edited December 1969

    Something probably got reset to a default when you re-installed.
    Check the advanced render settings.

  • JaderailJaderail Posts: 0
    edited December 1969

    I often use these http://www.daz3d.com/forums/discussion/16085/ as a starting point or even as my render settings. They are very useful.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    neois82 said:
    each pic is taking 47 mins to and hour sometimes 2

    I wouldn't call that slow, I sometimes have test renders take longer than that. Don't forget, 3D rendering is one of the most demanding things you can ever have your computer do; it's like one of us humans doing non-stop marathon runs up and down Mount Everest for a week or three. Some people can hear their cooling fans noticeably rev up when a render starts.

    There are also lots of unobvious things that can affect render time. Reflections, shiny surfaces, multi-layered transparencies, advanced lighting rigs with high quality settings — and keep in mind the D|S Render Settings Advanced tab. Any or all of these can easily tip the speed/quality seesaw, so you can't have both at the same time.

  • Blackbirdx61Blackbirdx61 Posts: 300
    edited May 2014

    Honestly, I Wish the Devs would include a snapshot Feature; something that would allow a clean screen capture; (Sans GUI) like any modern game provides; it would be more than enough for this user 90% of the time; honestly your rendering engine spoils more shots for me than ever comes close to improving them; its frustrating; you get an image you like the lights and shadow seem right then the rendering engine mangles the image...

    Its like trying to hunt with a shotgun whose sights are off, you think your at A, then the rendering engine drags your sites to D, or C, or G, and you don't even know where.

    A snapshot setting would avoide this, it would avoid issues like the OP is having; honestly I get really impatient at 5 minutes. I would never know it was taking 45 minutes to render anything, because I would assume the app had stalled and rebooted the damn thing. Honestly all this user wants is a true reproduction of what one sees on ones screen. You don't need a Hemi- on a Lawnmower. Most of your users don't work for Disney do not have access to there super computers; a function that requires a Cray really does not belong on an application for a home computer guys.

    Believe it or not, the attached took over 5 minutes, 3 lights 1 plane on model and I wound up just taking a screenie by hand; because your application was still puttering around chasing down every last photon... Ridiculous. or just keep your program for jamming the screen I cant screen capture in Full Screen because your app is doing something that results In a blank screen; if it did not I would just do my screenies by hand; I should not have to, it should be a feature of the application but it would still be much better than the present situation.

    Not sure if this is the best place to suggest a feature, but this application really needs this one. BB. .

    v4Claudia_CatWalk02.png
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    Post edited by Blackbirdx61 on
  • JaderailJaderail Posts: 0
    edited May 2014

    Your Screen is a OpenGL Viewport the 3Delight render engine is a very different animal. It needs proper lighting set up and other factors to be done well. If you need the OpenGL viewport image use one of the 3 OpenGL render settings. All settings below 4 are OpenGL settings.

    Capture-001.png
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    Post edited by Jaderail on
  • Blackbirdx61Blackbirdx61 Posts: 300
    edited May 2014

    thank you that did help with that image, of course the next image came out basically black....
    I do hope someone on your development team will consider my suggestion, it really should not be to much to ask for a WYSIWYG mode. Really.


    I hate to come off such a troll; I spend a lot of time with your program; what it is good at it is very good at;
    but there are something that are just very frustrating.

    I would have given up on the application after a day or two without this forum.
    You do have a very excellent, helpful support community. thanks for all the help BB.

    Post edited by Blackbirdx61 on
  • JaderailJaderail Posts: 0
    edited May 2014

    You can not open a window over the OpenGL render while it is running. Nor minimize DS.. That puts a screen over what your rendering thus the Black. You must wait for each render to finish in OpenGL render mode.

    Post edited by Jaderail on
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