How does one get that translucent glow on ears in Poser?

Hi,

I'm currently working on a character for Poser's L'Homme, wondering how one would achieve that translucent glow that hits ears when certain lights are behind the head.  I have the maps created, I know it's white on black background but I'm not sure where to plug them in.  I'm using Superfly.  

Any help here? 

Thank you so much! 

Richard 

Comments

  • LeanaLeana Posts: 11,647
    edited May 2020

    I don't know much about Superfly materials, but wouldn't that have something to do with subsurface scattering?

    Post edited by Leana on
  • RAMWolffRAMWolff Posts: 10,211

    Yea, I have a SSS node and have it plugged into the Translucency input but nothing.  I even positioned a spot behind the head... nada!  

  • rrwardrrward Posts: 556

    I was able to get that effect with Victoria 4 figures using EZSkin 3 by Snarlygribbly. While it doesn't have (that I know of) built in support for L'Homme, you can create a new profile to support it.

  • RAMWolffRAMWolff Posts: 10,211

    Use the Physical Surface Node in Poser, bottom is the RG&B inputs.  Set the R to about 5.00000 and put a spot behind the ears.  All aglow!  

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