there is Photoshop, Paint Shop Pro, gimp or others that I cannot think of at the moment. Photoshop is more expensive than the other two I named and gimp is the cheapest of the three (Free)
There may be some paint on figure programs but I do not have any of them or remember their names.
You would need to have the texture templates to work with. One major problem is seams. Work some and then bring the texture into Daz Studio or Poser or something similar and do some renders at the seam lines. Make some corrections and then render again
The very best way, but the most expensive way is to use a 3d painting application like Body Paint that comes with Cinema 4D. I've used it for years now and will never do a base texture in photoshop again. I only use photoshop for adding details.
Photoshop extended has a 3D paint feature and they've been putting a lot into trying to extend it's capabilities. For the simple models I worked in some tutorials it worked great, but I haven't had a chance to really put it through it's paces.
The very best way, but the most expensive way is to use a 3d painting application like Body Paint that comes with Cinema 4D. I've used it for years now and will never do a base texture in photoshop again. I only use photoshop for adding details.
that was the program I was trying to think of. I kept thinking of the defunct program Deep Paint 3d, but that is no more.
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I suggest a search at ShareCG for textures, before you go that far. Texturing is not a easy task.
there is Photoshop, Paint Shop Pro, gimp or others that I cannot think of at the moment. Photoshop is more expensive than the other two I named and gimp is the cheapest of the three (Free)
There may be some paint on figure programs but I do not have any of them or remember their names.
You would need to have the texture templates to work with. One major problem is seams. Work some and then bring the texture into Daz Studio or Poser or something similar and do some renders at the seam lines. Make some corrections and then render again
The very best way, but the most expensive way is to use a 3d painting application like Body Paint that comes with Cinema 4D. I've used it for years now and will never do a base texture in photoshop again. I only use photoshop for adding details.
Photoshop extended has a 3D paint feature and they've been putting a lot into trying to extend it's capabilities. For the simple models I worked in some tutorials it worked great, but I haven't had a chance to really put it through it's paces.
that was the program I was trying to think of. I kept thinking of the defunct program Deep Paint 3d, but that is no more.