Why can't I deshape a Gen 2 model that I've applied a Shape preset to?
So I spent some time building some custom character shapes with the Genesis 2 Female Morphs Bundle (probably the single most useful DAZ3D purchase I've made so far). Using the morphs works great. All the dials do their things. Pretty fantastic. All the Phenotypes are now mine.
But now I've come to saving my work for latter. Saving a character Shape is easy enough, there's a button in the Contents Manager that just makes a Preset. Easy.
And I've even gone through all the rigmarole of figuring out how to create my own custom shape sliders for even easier morphs. Fun times.
BUT...
I wanted to load a shape Preset and then Zero out the head to give my character a new head shape built up from the Gen 2 Base model. But... it won't let me. In fact once I load a preset (or use a custom Actor slider) I can't slide any morph sliders in the Shaping tab BELOW where the Preset set them to (I can slide them UP just fine).
What the heck? Clearly its using my Preset as a baseline, but... why is that? And is there was a way around this? Its kind of annoying!
Comments
Parameters have a local value and a value that includes ERC links, such as your control sliders. You can't set the local value out of its limits even if there's an additional controller that will combine with the local value to give a final result within limits.
If you click the little chain icon on a slider, it will allow disconnect it from the preset slider affecting it and allow you to reduce it.
Thanks, that kind of works. I mean, it does work. But it does mean having to go through and unlink every single dial I want to unmorph, manually.
Is there a way to bulk unlink?
A bigger problem would be that the unlinking isn't saved so when you ERC froze and applied your new morph you wouldn't, I think, get the expected result as you'd get both the setting from the old master slider and the setting from the new master slider..