Problem exporting from DAZ to Blender
starkadh
Posts: 52
Hi to everyone... I need help as you read in the title.
I have the need to export a little scene (with no animation) from DAZ to Blender. And this without using the new available plugin "from daz to blender" (with which I can't export poses).
I export in obj (not in fbx because the result is a scene with the figures horribly deformed), and all is ok... except the textures.
see? I export...
And the result, with cycles is a figure totally black, that has some reflexions, but only with a suuuper strong light
What is wrong? How can I fix this thing? How can I correctly export an obj in Blender from DAZ?
prova1.jpg
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prova.jpg
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Comments
The normals are flipped.
Click on the overlays button next to the X-Ray button and enable Face Orientation. Everything you imported via OBJ will be red on the oustide, when it should be blue.
Select everything by pressing a, hit tab to go to edit mode, and then from the menu select Mesh, Normals, Set From Faces. Hit alt-a and tab again to exit edit mode.
But really, materials from an obj in Cycles? Consider just re-texturing with Blender materials from, say, BlenderKit, Poliigon, or even Megascans. The results will be much more appealing.
Yeah, I know, but I'm doing practice with material in blender and I want to try to reach the same result of DAZ at the best of my skills (low, for now)
Thank you
Hey this is all about DAZ writing messed up normal data to the mesh so you just need to go 'Object Data Properties' and hit 'Clear Custom Split Normals Data' under the 'Geometry Data'.
I know it's been like 3 years since your post but if you're still here I just wanna thank you a lot for this. You saved me so much frustration. I'm learning blender and I kept messing around with clearing custom split normals which would mess up my models making them more jagged.