Custom M6 HD morph not working? (DAZ 4.6 Pro)

I recently created a custom morph for M6 HD (using GoZ and ZBrush). When I first import it back into DAZ via ZBrush (GoZ), it appears under the "ZBrush" tab-like it is supposed to. It also works perfectly fine when I apply it.

The problem occurs when I open DAZ the next time. When I try loading the scene that contains the figure with the custom morph, the figure (M6 HD) appears only as a bunch of grey boxes. The morph doesn't appear in the parameters tab (nor does the brush tab appear at all). When I try loading a new M6 HD, the morph still doesn't appear in the parameters tab.

Even weirder is that when Ioad up Genesis, the custom morph appears under the brush tab for Genesis!
I made another test morph with M6 HD, and saw that whenever I make a custom morph with M6HD and save it, the morph goes to genesis instead. Is there any way to get my morph working for M6 HD again?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    Which exact version of DAZ Studio is this? Help>About DAZ Studio, look at the top-left for the version number.

  • edited December 1969

    The version I am currently running is 4.6.0.18 (64 bit)

  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    That's an older version and is, as I recall, a version that misnamed morphs sent back from GoZ. Please update to 4.6.2.120 and try the process in that.

  • edited December 1969

    I updated DAZ. Now, when I edit the figure in ZBrush, when I click GoZ, DAZ tells me that the topology of the figure has changed, and cannot be updated. It gives me the only option of creating a new object, and with a second option greyed out.

  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    Did you use anything like the insert brushes in ZBrush, or have the mesh divided?

  • edited December 1969

    Hmmm, when I sent it to ZBrush, I checked a box that said to "export at current resolution." As far as brushes, I just used the standard, smooth, and elastic topical. I made a test morph without checking the box (export at current resolution) and it worked fine. Though, I do hope there is a way to have the higher resolution HD mesh in Zbrush, as some areas I would like to have better detail.

    I'd really like to use the HD mesh for morphing, though-if possible.

  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    The tools for making HD morphs have not been made available to us, so our only option fro higher resolution detail is to use a displacement map.

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