Hiring 3D artists to model something
hapciupalit
Posts: 121
I'm not sure if I'm in the right place, but is there a place to hire some 3d artists to model some custom interiors? Everything I have found is for Maya, 3DS and other softwares, but for Daz I'm not sure where to look for. I would really like to hire someone for a few projects. I also tried to look in the assets and contact some of the creators, but not sure how.
Am I missing something?
Post edited by Richard Haseltine on
Comments
Moved to Art Studio.
Sometimes the best thing to do is post to the product suggestions forum. https://www.daz3d.com/forums/categories/product-suggestions
What kind of "custom interiors" are you looking for?
Personally I'd only start taking an interest once you outline what kind of budget/pay you are talking about.
Where can I see your works? I am a budding modeller in MAYA.
Products that work in Daz Studio are created with a great variety of applications... Maya, 3Ds, Carrara, Marvelous Designer, Blender, ZBrush, and many more.
Daz is a platform for compositing. As long as the file is compatible (or is made compatible) with the file formats expected by Daz Studio, it can generally be imported and used.
That said, it takes significant skill to create the products and to test and ensure compatibility with DS.
You need a pretty good budget to commission custom work. The reason Daz assets are in a reasonable price range is because they are sold to multiple buyers. Custom work is for one buyer who has to pay the full cost for the creator's time. Sometimes if a creator has something similar and can modify it for a particular use, the cost can be significantly reduced. That's often the best way to go.
While you're not wrong about that, allowing a commissioned work to be released commercially can potentially reduce the cost of the commission itself.
Yes, indeed, in a number of ways.
If the creator sells content on a regular basis, sometimes they can mitigate the production cost by selling to a general audience in addition to creating commissioned work, but it depends on whether the buyer wants exclusivity.
Another option is to create the content and then modify it for a general audience (so they are not exactly the same, different enough not to impose on the buyer who commissioned it).
A further option is to sell it at a reduced rate but with an agreement to receive a percentage of proceeds from the buyer's revenue (directly related to the content).
I've done all of the above. Every client is different. But if it's a straight commission for something original for a buyer who wants exclusivity, I have already discovered, in one short year, that DS can get you 80% or 90% there and then you encounter almost insurmountable obstacles, problems that are time-consuming to fix (or work around), time that cannot be billed to the commissioner. It's best to know that beforehand (and before quoting a price to the buyer).
The best solution really depends on the specificity of the buyer's needs, their budget, and whether they care about others having something the same (or largely similar) assets or imagery.
https://www.blendernation.com/2020/04/29/behind-the-scenes-sci-fi-armor