Naomi Scott for G8F WIP
Gregorius
Posts: 397
This is my first stab at a Naomi Scott morph for G8F! I welcome feedback as I continue to refine it.
Naomi.jpg
900 x 900 - 456K
Post edited by Gregorius on
Comments
I'd reccommend putting it in the Art Studio thread.
... I thought she was excellent as Princess Jasmin; I'm a sucker for such films despite not being close to the demographic. :)
Work on bits at a time, and concentrate on eyes and cheekbones atm. For the eyes pay attention to the asymmety in particular.
I agree with nicstt: at this stage you are entering the realm of fine tuning and need to start adjusting little things a bit at a time. For example, focusing on the nose suggests that the nose ridge needs to be narrowed somewhat, and the nose wings need to be flattened a little to make them more distinct from the tip. Tackle one thing at a time and use baby steps. BTW, for meaningful input from others, it would be better to show the head without hair so that it does not obscure the head and face shape. Its nice to try on the hair from time to time to better see how you are progressing, but working without the distraction is imperative, IMO.
My experience is that getting 80% of the way there is relatively quick and simple. Getting from 80 to 90% of the way there will take as much or more time and care as the first 80%. If one is determined to get a perfect likeness, then each additional 1% is going to be a battle and requires great care not to undue the gains that you have already made. Further to that, making frequent saves of your character during development is wise, so that you have a previous point to return to if things get messed up - you don't want to find yourself in a position of having to scrap the whole thing and start over from scratch. Been there, done that.
Thanks, guys! Here's a test render of the latest draft, rendered bald as per SixDs' suggestion. I also decided to render her with make-up, since most photos of her have her with make-up, so I think it will make the comparison easier.
Update to original render:
Hey, Gregorius. Things seem a little quiet in the thread. When one is looking at a character that is based upon reference images, it is often difficult to offer advice without looking at the source very carefully, in a way that can only be realized by approaching the matter in the same way one would if trying to recreate the character oneself. As a consequence, I ended up tackling the character myself. I have attempted such things many times, with varying degrees of success, or failure, depending upon how you look at it. I have yet to land on a formulaic way of doing it, as the process, for me at least, tends to be somewhat organic. So I may take one approach with one character and a different approach with another. More often than not in the end I reach the point of saying "Close enough" and accepting the character whether it is a perfect likeness or not (usually the latter) I do not consider it a failure as long as I have managed to create a character that I like. I have basically reached that point with NS.
Therefore I have added two 3Delight renders of the character I created for your consideration that may, or may not be useful to you in your own efforts, and would be happy to share any specific details if you wish. The first one is somewhat unfair, since it obviously uses some content to at least suggest the illusion, while the second is more useful for comparison purposes. Regardless, I now have yet another G8F character in my collection that I am certain I will find useful. Insofar as your character is concerned, I still believe that focusing your attention on modifying the nose will give you good mileage.
Thanks for your comments and your own attempt! Indeed, in my own process, I've found that the tip of her nose in particular seems to be a rather distinctive feature and one of the most difficult to emulate. I ended up doing some custom morphing (as opposed to just spinning various dials) to get at least some semblance of the diamond-shaped nose tip that Naomi has.
This is my current best. I welcome further critiques, from you or anyone else interested in this project!
Update!