Is there any easier way to move around the Viewport?

GuyBcapsGuyBcaps Posts: 34
edited December 1969 in Technical Help (nuts n bolts)

I just bought Urban Sprawl II in the Stonemason sale, I'm hoping to use it for some backdrops... but.... its a serious bear to actually move around in. Framing a building zooms you out, and it takes ages to zoom into the area you actually want to work in. And generally just manipulating the viewport camera to where I want it is... annoying.

Is there ANY other way to manipulate the camera? I really just want to fly around with WASD keys, that would make things so easy.

Also... is there anyway to get an object or figure to spawn where my viewport is looking? and not at the 0,0,0 coordinates? Cause getting things to my set location is also problematic at this scale.

Thanks

Comments

  • srieschsriesch Posts: 4,241
    edited December 1969

    You could put a figure or a cube an one or more appropriate places in the scene, then you can quick jump to that location by framing the figure/cube instead of the much larger building set.

    I just learned that you can hold down the key while dragging a content thumbnail from your content library into your viewport. It will draw a circle on the floor to indicate where the object will end up when you release the mouse button.

  • GuyBcapsGuyBcaps Posts: 34
    edited December 1969

    You could put a figure or a cube an one or more appropriate places in the scene, then you can quick jump to that location by framing the figure/cube instead of the much larger building set.

    I've actually been doing that with Cameras. Its still kind of annoying.

    I just learned that you can hold down the key while dragging a content thumbnail from your content library into your viewport. It will draw a circle on the floor to indicate where the object will end up when you release the mouse button.

    But now I'll be doing this, because its much easier. Thank you very much.

  • SylvanSylvan Posts: 2,711
    edited December 1969

    There are camera's included with that set, you can use them to jump around the scene

  • JaderailJaderail Posts: 0
    edited May 2014

    One of the First things I do with large sets like this is add all the Cameras and then switch to the First one.
    In my Scene folder I have a NULL saved as a Scene Subset. I then to the ALT Drag load of the null to the camera View.
    In the Scene Tab I name the NULL Camera 1 View. I then do all the Cameras included for the set.
    I then do SAVE as Scene Subset and only select the nulls and SAVE that to the Load folder for the full set.
    At later times I will add more Nulls to the Saved SubSet as I pick places to render from.
    I end up with a fast jump map all numbered and ready to use the next load.

    Tip The ALT DRAG load is away to load any content to a viewport open at the time.
    Its use it Left Click hold the button on the Icon. Push ALT (or Mac equv) and hold, drag item to screen.
    When you release the Alt Or the mouse the item loads to the target on screen.

    Post edited by Jaderail on
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