Modeled Talk Show, but difficult to texture
Trake118
Posts: 79
I thought I'd share with everyone the work that I've done on making a talk show. The model isn't completely finished, but a lot of it is done. I'm not sure what to do with it as I'm not sure I can create decent textures for it. Anyone know where I can get textures I could actually use for a model I intend to distribute, or some ideas on where to go to learn about making textures from scratch? I know how to model, I just never learned how to do texture work which of course is half the challenge of making something.
Anyways, here is a picture of what I modeled.
reality_scene.png
1920 x 1080 - 2M
Comments
I don't know if this is what you want but there are tips and tricks here.... http://www.daz3d.com/forums/discussion/28192/ you might be able to find some method you can use.....Trish p.s. that is a very nice set by the way!!! probably would also help to know what program you are planning to use it for....
Thanks for the response.
The link you sent me doesn't really cover how to create a base texture. That tends to be my problem. Take the floor for example. I need some kind of basic wood parquet texture for that. I'm not a very good photographer so I'm not sure how to really capture that kind of image myself. As for trying to get a texture that's available out there somewhere, most don't allow you to use a texture in a model you're going to distribute. It's rather tricky to tell what textures out there I could do something like that with.
As for what program I intend to use it for, I am doing the modeling and texturing in Maya. After the model is done, I will export it as a .obj and probably put it into Daz3d and set it up for use with Reality (Lux) or some other engine.
Nice modeling there, looks really good.
Just put 'public domain zero cc textures' into a search engine of your choice. Get a hold of something like crazybump or a cheaper type called Mindtex to produce bumpmap's and normal's from the textures you use. Some painting programs like Gimp etc can produce textures also.
As far as how to UV, I've just started to texture and I looked at Youtube uv Tutorials. So as a starting point I'd look for tutorials that are using your particular software modeller.
ps. I think Mindtex is around $15 and it works just like Crazybump.
I'm afraid I can't help with the texturing... but I would buy that set. Just saying.
that set looks amazing, I do hope you plan to offer it for sale! For texturing Bluebird 3D has a tutorial for her drum set and it is done in maya and she goes through the whole process, it may help you get started? Might be worth a look...
you could texture in Bryce and save as new obj - quick one
http://www.cgtextures.com/ is a very good texture resource
Wow, gorgeous model! I would love to texture it for you, but that wouldn't help you learn to do it. As Chohole suggests, CG textures is a very good starting point. Also do a search for stock photography or similar and you should get more than you needed.
My biggest recomendation for you for that type of model is Filter Forge. It should meet all your requirements, and then some.
https://www.filterforge.com/
Or here
http://www.daz3d.com/filter-forge-professional-edition-win
http://www.daz3d.com/filter-forge-professional-edition-mac
I don't think the textures from CGTextures are re-distributable though.
with this proviso
Not as textures, no but they are when used as a resource.
So you can use as resource and create a UV 'world map' and thats ok. Thanks for the clarification chohole.