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Comments
Oh my dear lord honey, that's just unbelievable. I love that armor for the Dragon, that's just outstanding! Over the top! Top notch! Superb! I think I've about covered it now! lol
Thanks Cathy for your lovely feedback !
Thanks Richard , really glad you like it , I am for plan to finish something cool for HW Horse so I warm up on the Dragon lol another Z challenge , since end of June is my B-day time it would be a nice special but before that 4 other products are going to be released .. rolling stones this season as much as possible lol
Sounds like your bank account won't mind that one bit! :-)
As a big fan of the Dragon 3, personally I think Daz have done a great job on creating something that can go a long way instead of confining it to one persons view of what is after all a creature of pure imagination, I just love the armour and the outfit; and would rather see them packaged together - Mec4D I just love what you have done.
Look forward to what you have in store for Harry as well.
since I was working the last 2 months without payment I think it will be enough to cover the DEBIT lol and enough left for the daily bread so I can continue... the golden times in this industry are over long time ago and the most ironic thing is : how better I am getting how minder I make ( the reason may be that i spend more time doing my complex creations in place of doing daily paper dresses ) , but at last I know it is not me ..:)
Thanks, the Dragon is great as long you got the pro set , I have it so it is really versatile and you can create unique looks , the comments was about the base product in general what is ok for creative people with skills but not enough for regular users that render only , that is the reason why there is just base and pro set , I like it more than the last dragon anyway especially from the technical side ..
I may arrange the set like get 1 get 1 free for my B-Day special but not sure if this will work out ..we will see if the time frame allow me to do that and if there is a free spot for the day
Some updates in progress here additional hoody
modeling and texturing also in 2 colors tan leather and black
WOW!
And thanks for the update!
Thanks, here is the Vest , I may doing big sword in place of the bag .. would be much cooler
WOW!
And thanks for the update!
Glorious work hon!
Looking better than good! :)
Thanks Richard and Simon
here are the boots .. now time for the weapons :) getting faster than expected
Thems nice boots hon! I'd buy a pair for MYSELF! :-)
with leather pants and jacket would looks good on you :) then you can kick someone else "donkey " auch..with those metal toe LOL
I remember my ex hubby has sort of protection boots like that for his work and he hates them as they was really heavy because of the metal back and toes and they was minder fashionable but the base was closer to this one .. no laces but click in straps
Actually I do wear steel toed boots hon. They are Caterpillar brand. Love them. :-)
Your work is just amazing Cath, Not only is the geometry fantastic but your work in texturing and surfaces is superb. Great work! This looks like another of your upcoming sets I'm already sold on :cheese:
Thanks Spyro
here preview of the full set in Zbrush open GL NO shaders just plain color textures and bump map so it is really plain base preview
I exchanged the bag for a sword .. what left are the hair only and it will be done and ready for final material shader setup
Oh yeah baby...I want a real outfit like that. ;)
and the wire frame preview
Really nice Z previews there Cath. Gives me an idea of the poly count. I like that!
@Pete thanks mate!
@Richard.. you see what is left from the 16 millions poly per figure
the previews was with the low poly models after extraction of the maps
keeping it to the level that it don't need sub-d in DS and the maps make the magic here in place..
yea, I had to go back and ZRemesh a few items of my own to get the poly count down and I've found that the shaders I've made for the freebie look every bit as good. I'm learning that slowly that high poly is NOT your friend in most cases. lol
Wow! The detail you have put into this outfit is amazing, the textured pictures look like photographs! I always love how your textures look so touchable - really looking forward to both the dragon armor and this dragon rider outfit :)
too low not good to high not good you need to find the right balance, to high poly are not easy to edit with weight maps and to low are no morphs friendly and when using sub-d even worse so the middle count is the best , sometimes I am to lazy to get down with the poly ..and forget not that you can remesh each group separately for the best performance
Agreed. Balance! LOL
Weight mapping is a whole different subject! lmao. I'd rather wash windows! ;-)~
This is awesome!!
Thanks Cathy, I paint all my textures so no photos used for texturing and everything is computer generated that why you see more details
as each stitch was modeled and painted at the same time
Thanks a lot !
I said it one year ago but with washing dishes .. but I finally got it and now no limits .. and thank DAZ for weight mapping lol
I loved weight mapping in Carrara before ..so easy as I always hated rigging since Poser 4 in traditional way .. now if DAZ STUDIO 5 allow me to save weight mapping info with the additional Morphs it would be game changing technology again ..and goodbye JMC
Fingers crossed for allot of great improvements for content makers! :-)