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I think the color of the skin is a bit greenish/bluish. I know that some of it could be the lighting but it still looks off a bit. Perhaps because it is so uniform.
For software agnostic suggestions, I would suggest that you think about what motivates the lighting on the figure. The lit pool is one source of light obviously, but it is behind her, so you may be able to find a way to add a rim light to provide a sliver of light along her body that is similar in color to the pool light. Something else to think about regarding the lighting is where is the light that lights her face coming from? Is this an indoor pool? Is she facing a window that moonlight could stream into that lights her face? A bluish/white-ish light could suggest moonlight and at the same time get rid of the sickly look to the skin.
I don't know what your budget is, but DAZ sells wet maps which look like wet skin. These may suggest wet skin a bit more convincingly. There are a couple of them:
http://www.daz3d.com/catalogsearch/result/?q=wet+maps&x=0&y=0
If they're not in the budget, you may be able to brighten the highlights on the skin and reduce the spread of the effect. It's a bit of a highwire act, because if you go too far the skin can look like plastic.
I don't know how to do it in Studio, but you could also add refraction to the water. Hopefully someone else can provide pointers on how to do that in Studio.
I really do think a rim light or even a backlight will help to not only separate the figure from the background, but also help to define the dimensionality of the figure as well. This image uses a rim light to define the left side of the figure, a backlight for the hair and earrings, a lower intensity reddish light from the left that could be considered the key light and a dim white-ish/blusih light from the cameras POV that provides fill so the shadows aren't as deep. I did add a Depth of Field effect in Photoshop.
Edited to add that this is the raw image straight out of Carrara. Sorry about that.
P.S. Keep up the good work. You'll get there! It just takes a bit of practice. Also a bit of bravery to post your early images, so kudos to you and all the new users that do so!
OK here is another one,as can be seen I marked down everything which i didn't like and i know needs to be fixed or that I'm changing, just wanna know if there's anything I may have missed before starting my final render (besides the background...i always only add that last when the focus is characters :) )
thanks
Looks like you have a pretty good handle on what you want to do, and the render you have looks pretty good. The notation you made about maybe centering the figure is a good one, but I wouldn't center it perfectly. I would have it just right of center. I think it would balance the image a bit better and then the left side gives the eye a space to wander.
Thank you but..I guess my newness finally came out after posting this..
I went back to Daz studio and decided I'll work on it tomorrow so i saved the scene and closed studio.
woke up today only to find a tiny pic in my library of my scene only its not the scene..it says lights! i guess thats what i had selected and saved? oh well.. anyway..guess i need to redo everything again. good practice i guess..lol
Looks like you have a pretty good handle on what you want to do, and the render you have looks pretty good. The notation you made about maybe centering the figure is a good one, but I wouldn't center it perfectly. I would have it just right of center. I think it would balance the image a bit better and then the left side gives the eye a space to wander.
I agree with moving it to right of centre. Completely centred figurse are a bit bleh. Think Rule of thirds, and move her so that maybe her visible eye is on the one third line, vertically as well as horizontally
I didn't read anything that says you cant have text fields in the render.
Correct me if I'm wrong. any critics are welcome.
Also note: I never remake a render once it is complete. All my art is a one of a kind. So I will be going with making a new portate render.
I have another portrait render as well. I'll post it asap. I'm not sure which one I want to run with.
That can be limiting. There's nothing that will wreck originality if you do low-resolution test renders.
I dont understand what you mean. I dont post up test renders as the complete package.
I was talking about redoing the lighting on the same render from last month.
I dont understand what you mean. I dont post up test renders as the complete package.
I was talking about redoing the lighting on the same render from last month.
Gotcha. I misunderstood what you were getting at.
I've decided to run with this. I like it a lot better...
I'm not the best with male actors. I do way better renders with females for some reason. (in my opinion)
Still needs some work. Thoughts or suggestions? I don't like the bars. I tried lasers using uber base like I did the lights on the floor but having trouble with it.
Thanks for the reply. I had to read a bit, hadn't heard of that. Hopefully I learned something. Is this what you mean? Thanks again,
http://www.daz3d.com/forums/discussion/17976/
Checking it out now, thanks again.
Title: Brandon
I decided to change the lights out. In the original image posted in the May contest I used 1 AoA Ambient Light and 1 AoA Distant Light.
In the updated image I decided to use a 3 point light system with 3 AoA Spotlights.
I am posting both for comparison. The 1st image is from May. The 2nd is the new lighting.
Any thoughts or suggestions are welcome.
I like the new version but it seems to have lost a little of the details. Get those back and this version will look really good.
You know what I think would be really cool is if you turned up the ambiance and reflection value of the purple armor.
Making it glow, and reflect. Just a thought.
My second entry
had to change character's (the other one was a/is a custom character for genesis Im working on and I didnt like the chin when she looks up too pointy so have to fix that and enhance the rest of her this weekend)
Kept the pent but getting all the silver to look like ..chrome-silver was a real PITA
render settings extremely high (though some detail was lost in re sampling down to 800)
Used adamr001 rendering script (very nice script)
thanks for looking
This setup uses the three point light setup that Jaderail explained here. I know absolutely nothing about lighting and have a hard time getting a result I like, so I usually resort to light sets instead of doing it myself. So this was pretty easy, then.
Not quite sure what's going on on the right side shoulder. Not sure I like the shadow cast by her nose. Also not sure if this is a "dramatic lights" enough thing to enter or if I should start over. Feedback is appreciated. Rendered in Daz Studio 4.6, no postwork.
EDIT: to Add the Right shoulder thing is the Shadow Bias setting on the light from the left. Lower it to remove the offset you see.
I added 2 more lights to try and bring out more details.
Another update, still tweaking it.
Thanks Jade, been smacking myself trying to figure out what I did to get that.
Ok, back to lighting but this is where I'm at.
Yes I did. Thank you. I was struggling last night. I knew it wasn't working but didn't know why.
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