mcjstareatthecam - script for Daz Studio 1, 2, 3, 4 - static or animated stare-at-the cam effect - w
ze script --> https://sites.google.com/site/mcasualsdazscripts4/mcjstareatthecam
ze movie --> https://www.youtube.com/watch?v=n7EDW5WxpT8
select the figure's head
launch the script
select the range of frames that will be processed
you may also apply a delayed reaction to the follow-movement
if your animation is a loop, and you use a delay, then you should turn on the loop option
oggi.jpg
800 x 450 - 204K
ogggg.jpg
800 x 450 - 230K
ayaya.jpg
1280 x 720 - 636K
Post edited by mCasual on
Comments
sorry about the 2 megs bandwidth
thanks for this! works great!:smirk:
I am a bit late to the game, having only now noticed this script. First, thanks for this. Using 'Point at' on the eyes doesn't always seem to work well.
Have you considered looking into hooking this up to any of the other facial features for the eyes? I did my testing with G2F, and it only rotates the eyes, whereas the Pose Control for eye movements also moves the eye lids/etc. The script resulted in some pretty freaky looking eyes depending on camera placement when the eyelids weren't tracking along... :)
it should be ready tonight
i'll make it a separate script named mcjStareAtTheCamG2F
Aiko5 morphs and BlenderCycles render
The script makes both eyes point at the camera lend but possibly, they should look at parallel angles
this is mostly an issue for close-ups
also it seems to miss the target
--
i'll improve all this
Yeah, this would be cross-eyed in closeups. Maybe compute the center point between the two eyes (so somewhere behind the bridge of the nose), calculate the look vector from that and then apply it to both eyes? Or add it as another option to your dialog: crosseyed/centerpoint/useleft/useright for calculating the look vector for the ultimate user flexibility... :)
And thanks for taking my suggestion about the other facial posing to heart so quickly!
i'll project the eyes perpendicular to a plane at the location of the camera
that plane faces the figure ( its normal going from the camera to the midpoint between the eyes )
i guess the eyes were looking AT the camera and they need to point "in the direction" of the camera
well the difference is not really noticeable
note that the figure's face is "pointing" elsewhere
so to really get the feeling she's looking at you
and not at mister Jones, you'd have to turn the
face too using my mcjLookAtTheCamera script
How about just a head shot, though, as then the camera would be quite close (assuming you don't change its field of view to make it into a telephoto lens)? That's where having the parallel vectors would be most beneficial, I believe.
facing the face
next render will be a close up,
the extreme close up doesnt look excessively cross eyed
but lets see
fig 3 i made the eyes look parallel ( manually )
well i think i'll leave it like that, both eyes pointing at the camera
i'm surprised it's not more noticeable than that
.....
... though in the A/B image its detectable
well in the end ... i will include it as an option :)
note that this is a pretty extreme close-up that may cause papparazzis to acquire a bad reputation
notice the new "parallelize" checkbox
i'll do a few tests and post it
( and things )
oh my wayyyyy better with a longer lens ( 180mm )
her hair could use a bit of a volumizer
on the other hand she looks a bit more like a medieval hero or something
and there just are not many hair salons in the woods
by making the eyelids processing optional i can make this the new version
if the figure is not like Genesis 2 in refard to the eyelids, then eyelids processing will be detected and not attempted
still the stare-at functionality and the parallelize option will be operational
** New Version **** New Version **** New Version **** New Version **
many thanks go to - cwichura - for suggesting the new Genesis eyelids feature
https://sites.google.com/site/mcasualsdazscripts4/mcjstareatthecam
tomorrow 'll update the manual to explain the 2 options though it's all explained in the forum posts preceding this one )
Many thanks for this. Just woke up, so missed a bunch of your updates last night. I'll definitely give this a try today once my brain actually starts up...
Just gave it a try and it seems to be working quite well. Again, thanks for this.
This could be very useful. Does it work on the Gen2 males?
if the eyelids close morph has the same name it may work !