UV issues with V4/M4 for Genesis 2

wowiewowie Posts: 2,029
edited December 1969 in Technical Help (nuts n bolts)

Seems like there's a UV layout issue with the upper mouth with both Victoria 4 and Michael 4 for G2F/G2M. Below is a viewport/preview render of G2F Bree and V4 Lana, plus G2M Phillip and M4 Jeremy. You can see problems on both Gen4 UVs where the gums meet the teeth.

Anybody else notice this? I'd like to have some confirmation before reporting these as a bug.

m4.jpg
800 x 1040 - 138K
phillip.jpg
800 x 1040 - 121K
v4.jpg
800 x 1040 - 121K
bree.jpg
800 x 1040 - 113K

Comments

  • SloshSlosh Posts: 2,391
    edited December 1969

    Hmmmm. I just loaded up both G2F and G2M, and applied the two textures you mentioned. They both happen to be Elite Textures for V4 and M4, so I tested all the other Elite textures and had the same problem, whereas I did not see the issue with any of the other V4 and M4 textures that I own.

    Since the V4 and M4 UV sets for Genesis 2 were done by completely different PA's, I did not expect it to be a problem inherent with the uvs. Would have been really unlikely for both of us to have mis-mapped the figures exactly the same way. So, it seems to be an Elite texture issue. I'm not really sure how to proceed yet, but I will look into it.

    If you happen to see the issue on other textures which are not part of the Elite line (Jeremy, Lee, Rob, Sol, Stratton, Amy, Ariana, Katie, Lana, Marie, Maya, Natasha), please let me know so I can check it (assuming I have it).

  • wowiewowie Posts: 2,029
    edited June 2014

    Thanks for checking.

    Based on your recommendation, I tried other Gen4 textures and they don't have such issues.

    I also tried loading the Elite textures with first gen Genesis and found that them to have that problem as well. So it looks like it is indeed a problem with all the Elite textures (don't have Katie/Stratton and Reby Sky). I then installed V4 base and all the textures loaded just fine. Maybe you should talk to DAZ and ask what's the best way to handle this.

    Post edited by wowie on
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