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Does anyone know how i can fix this?
if I move the model, these marks appear.
it looks like the model has a low resolution.
This bridge doesn't import corrective morphs by default. Thats the morphs that make your joints look natural when you do basic posing. You have to export them yourself separately.
Thats the usual base resolution that gets exported. Just add a Subdivision modifier in Cinema.
Ah ok, so you mean to export the missing morphs as fbx, and then copy over to the bridged version in C4D?
I tried to put subdivision in the mesh, but it was full of errors
Exactly how I would describe it aswell. I got to say that I am stunned about the non-communication by DAZ thus far, basically leaving us as users to figure all of this out. Some of us have pointed out what the bridge would need to be in a workable state.
Of course there are some unrealistic expectations by some of the users regarding 1-click solutions for entire scenes, and we should not expect this. For scene setups you should not use that bridge but instead export obj or alembic and these processes will not be 1-click. I am sad to say but these things are not available because it is not easy to come up with a 1-click solution to it, otherwise it would already exist. As a C4D user you should also know this already as we are often the red headed stepchild when it comes to these types of things.
What we really want this bridge to do is to simply export the figure with a bit of control about which morphs get exported, a proper joint alignment after the import, so faulty alignments on the C4D import function will be realigned automatically to fit with how it is in DS, and then map the corrective morphs by either using the solution a couple of us worked out for you above, or by using traditional expresso range mappers.
If you get this working, then the bridge will be useful. Do not expect us to do this for you. Is it too much to ask if you as a company could get this done and salvage the situation and turn it into a success? And honestly, if you do this, I will absolutely appologize for criticising you and praise the DAZ team for a job well done.
I'm interested as well if you haven't done so already.
Hi peeps. I seem to not be able to get any pose morph tags on my imports to c4d at all. I previously had no luck then I changed the morph rules to Visemes, eyes mouth all to export and had it working just on refular fbx export. But still no luck with the bridge. So far Ive been using the duplicate mesh to copy the pose morphs onto the rigged mesh but its obviously not ideal going forward. Any ideas why I cant get pose morph tags on my bridge exports?