When trying to import a pose, tried with CD Dakota 8.1 and Base Genesis 8 female I get a traceback error
Traceback (most recent call last):
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\DtbOperators.py", line 415, in execute
pose.pose_copy(durPath)
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\Poses.py", line 347, in pose_copy
transform = sep[3].split(":?")[1]
IndexError: list index out of range
When trying to import a pose, tried with CD Dakota 8.1 and Base Genesis 8 female I get a traceback error
Traceback (most recent call last):
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\DtbOperators.py", line 415, in execute
pose.pose_copy(durPath)
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\Poses.py", line 347, in pose_copy
transform = sep[3].split(":?")[1]
IndexError: list index out of range
If you are trying to import a user-made pose, then this currently is not working. A temporary workaround is to export user-made pose as a single frame animation.
Where does it say anywhere that you have to use DIM or Central to install your products? You have the option to install manually. Go to your product library and download the zip and install it that way. IF you do decide to install manually make sure you uninstall it from DIM and Central. ATM there is probably a conflict.
Is there anyone would like to help me with importing aniation from Daz to Blender? The animation is not correct, I'm having all the member of the body moving up and down left to right...
I carefully read the whole thread above, and I'm obviously missing something: The DAZtoBlender bridge to me seems to be nothing more than just an export of a FBX file. No native .blend file showing up anywhere I can tell. And the Operation Theator stuff above seems to be missing a link to anything relevant. Help??
After using the bridge, my well behaived lumberjack in T-pose looks like just committed suicide via said bridge. As the model is Genesis2, I can't seem to use the bridge so just open the FBX file and this is what I get. I've used the DAZtoUnity bridge just fine without this problem.
Comments
Please let us know the following information:
If you have not done so, please make sure you have watched the videos and fully followed the directions for completing the installation of the Blender Plugin: https://www.daz3d.com/forums/discussion/572806/official-daztoblender-bridge-2022-july-update-what-s-new-and-how-to-use-it/p1
Hello
i have
Daz studio 4.2.0 version
Blender 3.2 version
DAZ to bBlender bridge 2022.1
Blender Plugin for DazToBlender? this whan i don't now
Daz Studio: 4.20.0.17
Blender: 3.2.1
Daz Studio Plugin: 2022.1 revision 15.38
Blender Plugin: 2022.1.15.38
When trying to import a pose, tried with CD Dakota 8.1 and Base Genesis 8 female I get a traceback error
Traceback (most recent call last):
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\DtbOperators.py", line 415, in execute
pose.pose_copy(durPath)
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\Poses.py", line 347, in pose_copy
transform = sep[3].split(":?")[1]
IndexError: list index out of range
Please follow the directions that I put in paranthesis to find the exact version numbers.
If you are trying to import a user-made pose, then this currently is not working. A temporary workaround is to export user-made pose as a single frame animation.
Was searching for the ''script'' menu to appear to be able to use daz to Blender.
But instead i found something nearly impossible.
I was wrong.
Looks like the script menu is no more.
File, send to Blender and boom, perfection.
Where does it say anywhere that you have to use DIM or Central to install your products? You have the option to install manually. Go to your product library and download the zip and install it that way. IF you do decide to install manually make sure you uninstall it from DIM and Central. ATM there is probably a conflict.
Hi everyone!
Is there anyone would like to help me with importing aniation from Daz to Blender? The animation is not correct, I'm having all the member of the body moving up and down left to right...
I carefully read the whole thread above, and I'm obviously missing something: The DAZtoBlender bridge to me seems to be nothing more than just an export of a FBX file. No native .blend file showing up anywhere I can tell. And the Operation Theator stuff above seems to be missing a link to anything relevant. Help??
possibly, my issue with the bridge: It only works with Genesis 3 and above?
After using the bridge, my well behaived lumberjack in T-pose looks like just committed suicide via said bridge. As the model is Genesis2, I can't seem to use the bridge so just open the FBX file and this is what I get. I've used the DAZtoUnity bridge just fine without this problem.
I additionally tried using the DaztoUnity bridge, and then opening the FBX in Blender, same deranged lumberjack no longer in T-pose.... fwiw.