D5 and Wilmap Georgian Outfits Set 1 stockings threw pants2? (solved)
ZarconDeeGrissom
Posts: 5,412
I had a small issue with this, and hopefully someone can help.
The socks nor pants seam to have any morph adjustments that I can find. And apparently D5 loads as Genesis 2. Thus I think it is yet another G1 to G2 Auto-fit Goof. The socks poke threw the back calf of the pant legs.
Matching the upper part of the socks to the color of the pants, didn't exactly make it completely invisible.
Thoughts, suggestions, or Ideas?
(edit)
"O" this is on Daz Studio 4.6.
CRbox5020pv1_001.png
1200 x 900 - 1016K
Post edited by ZarconDeeGrissom on
Comments
David 5 is a morph of the original Genesis figure. The Georgian clothing made by Wilmap which is free on ShareCG is made for the base Genesis figure, so it should work without any reason to use Autofit.
When you load David 5, it should load the Base Genesis figure, and NOT Genesis 2 Male.
Oops, that "2" is not that, lol.
I just trued the short socks, and the leg pokes threw in tiny spots. It looks like I just need to 'Somehow' make the pant legs just a tad bigger.
The '2' in your Scene pane refers to a second copy of Genesis loaded into the Scene (Genesis (2) or Genesis (3) ), that is the normal way of presenting it, I'm sure you figured that out :)
yea, that was a face-palm. Genesis (1), not G2M.
In any case, the scaling for the leg is limited. bringing the scale up (on just the "Shin") to fix the poke-threw, messes with the pant leg length. Bunch-up on top of the foot.
There doesn't appear to be independent XYZ scaling controls that I can get to.
If you click on the Parameters pane drop down menu, select 'Show Hidden Properties' and that should get you access to each one of the Scale Axis, X, Y and Z.
O.K now, this looks like step 3 of a few is possible. thanks so much, I feel better already.
I can scale the cloth away from the leg, then it snaps back with that auto-whatever thing.
1) Pose the figure with auto cloth fitting thing on.
2) ? disable that auto cloth fitting thing somehow ?
3) scale the pant leg away from the leg just enough to do the trick.
4) render fun time.
You have got to be kidding me.
All I had to do was turn Off "Mesh Smoothing", and the pant leg snapped away from D5 the exact amount needed.
What's the ketch with doing that in the future with other pose positions?
I seldom use Mesh Smoothing, unless the item looks like it really needs it.
In that case then, it is curious it was on by default.
The switch top left in my screen-cap is called "Enable Smoothing". It is disabled in the screen-cap.
thank you so much. It has been a very long day, I can get some shut-eye now.
I never realized how near-impossible it was to take a sip of coffee from a cup, for G2F, lol.
On a side note, some of the blouses have a "Smoothing Iterations" at a rather low single-digit number, producing chest poke-through. Simply raising that number to a modest 12 (Twelve), seams to have cured that. Especially if your trying to get someone leaning against something and the smoothing needs to be on.
Well I'm off to do some test renders now, best of luck y'all.