Sakura 8 Eyes Can't Bridge - - Help
antoine_lortie
Posts: 0
Hello People,
First, I count be more excited about the new Bridge to blender. It really make the Daz Library extremely attractive.
So I've bought the Sakura 8 Pro Bundle and sadly the eyes seems to not bridge, producing the error below.
It's specifically the eyes, the transfer work when I delete them from the model.
I'm far from familiar with the Daz internal logic, but If someone could have an idea how to bypass this problem, maybe by relinking both object to the armature after 2 bridge or anything.
Thank you really much for your time
Capture d’écran, le 2020-07-29 à 12.25.53.png
1112 x 1288 - 528K
Comments
Ah, someone else who has seen this error. Sakura is not the only one with this issue. I've tried several G8 characters and several caused this. I've paused on the bridge till they get it working.
I was trying earlier but with the diffeomorphic plugin, and ended up exporting them as an obj and then import, position, and parent to the eye bones. You might need to scale too. After that though, was fine.
Again. Please use the up to date diffeomorphic version. It is the development version. It works fine. Be sure to uncheck the daz bones and daz orientation features that are experimental yet.
https://diffeomorphic.blogspot.com/p/daz-importer-version-15.html
This transfered over well enough; eyes weren't quite right though as I changed the scale of the head in Studio, but that wasn't the fault of the transfer, but something with Studio. The eyes were the Simple variant available for Sakura.
... I now need a decent Mangaish background.
Renderd in less than three and half minutes.
The Sakura 8 eyeballs don't work fine with the actor head propagating scale. Specifically the lens surface doesn't scale right. This is an issue in the figure though, I mean you get the same in daz studio.
Yeh I said that in my post:
Just passing by, remember when going for morphs of the Genesis 8 figures to remove the eyelashes first.
Generally, morphs for eyelashes transfer over; I've had a couple that didn't but I just re-exported with different morphs
Yes they can travel over, but if one is attempting to make a morph for a Genesis 8 figure, when loading it using the Morph Loader in D/S, the geometry will not match. 'tis the eyelashes.