Combine objects in Hexagon while keeping uvmap???
MrRude
Posts: 0
I currently have 2 objects in a single hexagon scene. I have a single uv map with both objects in it. The question is: How do I combine both objects into a single object while keeping the UV Map? If I weld them together, the uvmap goes away. Or any other suggestions would be greatly appreciated.
Comments
This was covered in here : http://www.daz3d.com/forums/discussion/40153/
This is the only way, as far as I know it.
Hopes this helps.
That worked perfectly! You are Awesome. Thanks for the quick response.