Major technical issue Maya bridge...
jeff_someone
Posts: 254
Maybe it's me, but the official DazToMaya bridge imports fine but I notice the teeth of the character are overly smoothed to the point they look like the person has serious dental problems. I suspect its due to the skinCluster/ShrinkWrap or something that has been applied to the whole mesh, including the teeth. If anyone knows how to fix this, it'd be awesome - else can't really use the bridge unless my characters keep their mouth's shut :)
Comments
there is a shape node called Mouth Realism HD. Make sure that is turned off.
Interesting...let me give this a shot...
No. I tried Mouth Realism but nothing happens. Its about Maya FBX Importer. I really annoyed this problem but today i solved 90%.
I know a fix way. Please select character and go to Parameters > Subdivision Level > Change it to 2 .
And change Subdivision Algorithm to Catmull (Legacy) . And import with Daz To Maya Bridge.
Now your character's teeth will be much better :) But not like Daz quality. You can easily scale teeth edges with edit mode. You can fix it maximum 5 minutes. I am doing this and its very good now.