The ghost in the doorway was made in Daz and is the main enemy in my very-almost-finished one level horror game. Fully animated and AI'ed.
Dress made by me, hair bought from the Unreal store after spending a week trying to make my own.
Player and ghost made with Genesis 2 models and bespoke clothes (and third party hair on the ghost). A lot of rework done to get the polycount down. Imported via Blender and Auto Rig Pro to Unreal.
Not so much a final render, but this video shows my progress so far, toward being able to easily animate and pose Daz figures for cinematics inside Unreal.
Tris count is 807,935, there are 149 texture images ranging in res from 2k to 8k 175 material instances 146 material ID's Nvidia 1050ti 32 gigs memory 6 year old I7 (no idea the model number) 182 bones including facial clusters.
Comments
Rosa G8.1F in UE4.27
Updated
another video by me
first 15 secs are DAZ studio Filament, the rest is all Unreal
Early fidelity test of Genesis 8.1 in UE5:
https://streamable.com/uap4pz
I've finally got this game finished and on Steam:
That Last Girl on Steam (steampowered.com)
Player and ghost made with Genesis 2 models and bespoke clothes (and third party hair on the ghost). A lot of rework done to get the polycount down. Imported via Blender and Auto Rig Pro to Unreal.
So I used the Unreal Sequance sample and retargeted to Genesis 3 back a bit.
Laser Eyes
Playing the new game level with lumen and 4k resolution on my potato laptop with RTX 3050
Is there a tutorial I could follow to make my daz model look like that?
This review has a great close up of the Daz3d model in action:
That Last Girl - New Horror Game - Full Overview - YouTube
Not so much a final render, but this video shows my progress so far, toward being able to easily animate and pose Daz figures for cinematics inside Unreal.
Stellar work, mrpdean
use cpu-z for info about i7 CPU + thanx
TMA Kaya for Genesis 9 rendered in Unreal Engine 5.2