Has anyone gotten Blender hair into Unreal?
SadRobot
Posts: 116
Alright, I know Blender seems to weasle its way into every forum on here, but hear me out. Most hair in Daz doesn't look good in Unreal because of how it handles alpha. So the free solution is to bring the character into Blender, groom some hair, then bring the character from Daz > Unreal and the hair from Blender > Unreal using Alembic. But I'm not finding much info on doing that. Seems everyone is mostly using Maya XGen to do this. Just wondering if someone out there has a good workflow.
Thanks.
Comments
This has worked for me after I got the Daz character into Blender using the diffeomorphic plug in but like you say, the hair doesn't look good, but at least this method works getting blender content into Unreal. I'm now up to trying to follow the rigify and animating part so I can't say how the rest goes, Unreal is very new to me. There's plenty of youtube vids about making unreal ready hair in blender so I think that's what needs to be done then using this method below to get the hair into unreal.
I just watched this irritating video
was thinking since it is curves strandbased hair should be possible too
and maybe Zbrush, Carrara and Poser hair if exported to Blender, must try
it's depend on if strand based is a "DAZ only tech" like Dforce hair, if not a daz only then it can be exported, it gonna be just normally a insane poly count if it's a daz only feature then i think it not gonna work unless someone release a "pluging to unreal which allow it to accept the strand (basically add the strand system to unrela).
I got one in and it worked but looked dreadfull and crashed Unreal trying to play in standalone game
but I could not open my project afterwards without it crashing until I deleted it from content
you can turn any mesh to curves in Blender but how the result looks is another matter
even geometry hairs can be made into curves
this is SAV's Alphani hair
is springy as loops back to scalp, is like a dish scourer
Style Marshal an iClone user made some lovely C4D grooms
I tested but also crash if left in the editor
(can leave in content but not in scene)
my grooms are crap
did you import zbrush fibermesh hair into unreal?
no I have had no luck with any hair but the examples by Style Marshal as I said
my one Blender one was awful like I said
I sugest look at 'EVE Online' game human old models (from Headquarters). Have on web, youtube, etc... And pay atention in that hair. I think we can work in a diferente way about hair, like, less poly's, a diferent bone system, more textures and effects... think about. In a near future, i ll start test something i have in my mind. Will see. But this ll be my inspiration.
for unreal, theres a supposedly a hair plugin, ornatrix for unreal engine being developed. theres a video at yotube. if this turns out to be true than theres no need for blender hair to export.
I am having another go at this and my grooms import at wildly different scales
all too thick some crazy explody spings others seem ok but look like wool
if I export as obj mesh to DAZ studio it looks like this
Unreal Alembic all bloby that one has bouncy reasonable Niagara physics but because of its geometry it is like a blamange
others go like this
no rhyme or reason
video of blamange hair on manequin