Anyone know how to create this effect (heat distortion)?
Kitsumo
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I'm not sure, but I just found this interesting flame tutorial:
Thanks for that. I've been doing flames for a while now. BlenderGuru has an excellent tutorial for a flamethrower, but it's for 2.7 and earlier, so kind of hard to follow using modern Blender.
I made quite a bit of progress on this heat distortion thing today. I probably need to just learn the shader and compositing tabs more. I guess that's the fun thing about Blender, there's always more to learn.
Yeah, I started into this tutorial and didn't get very far when there were too many differences with 2.9 to continue. I find it is odd that they make changes to modifiers, but they NEVER fix the UI. Moving around in a large model is beyond painful.
Arghh! Don't get me started on UI design. I don't know what makes someone decide "Hey, everyone should be using a totally different UI. Right-click to select is obviously superior." Seriously?
The flame effect isn't hard to do once you learn the basics.
If you want, I could try to stream it on Steam and explain it tomorrow.
I saw an interview recently with the guy who first created Blender. It was an Amiga program and then Silicon Graphics. I wonder if that is where the oddness started and was never updated. I haven't used an SGI machine and IRIX in 23 years, so I don't remember any GUI oddness.
Ubuntu Linux?
Lol, yes, but I switched to Kde awhile ago and caused a lot of issues for myself. One of these days I'll install a clean version of Kubuntu.
That Amiga comment kind of makes sense. It would explain why Blender just does so many things "differently" but still gets good results. With hindsight being 20/20, Commodore could have probably survived if they'd switched to making 3d accelerators. They would've stomped the crap out of Matrox, Rendition, S3 and at least put up a good fight against 3Dfx. But I think they went bankrupt before 3d cards became a thing.
I had a C64 back in the day and I'm planning to order the new retro version as soon as it's released in the US. I started learning 6502 assembly last year and it's been a lot of fun.
As far as Linux goes, it's been pretty reliable. DS and DIM give me a few issues sometimes, and then Diffeomorphic can be a pain, but once I export to Blender, everything goes smoothly.
It is incredibly simple and far easier than studio. Then again, I've never like Studio's interface or navigation.
I select the part i want to move to, and press period on numpad.
Transparent refractive material on the particles?
Interested in this for the next few days. I may work out a solution before anyone responds. I'm looking more for the effect of heat waves, ie: on a hot summers day, looking down a road, it appears as if there is a puddle or water on the roadway, but it is actually "Heat Waves" distorting what you see. The last post above appears to be more inline with the concept, but based on my set, I'm sure it would increase my render time 10 fold.
Maybe somehow incorporating a pool water waves in the refraction channel or something? scale to effect?
My other option is to render the major BG, and photoshop blur/distorion in, then render forground with out BG, to use as a mask, and finally render entire image, use the mask to remove all the non Foreground stuff in the full image so the background PS'd modified verstion shows throw. Lotta work and render time. Just hoping there is a faster/better solution.
I suppose DOF has a similar effect, though you wouldn't get waves type effect as it is all uniform.
Basically you can drive the ior on a surface or a solid. The solid is independent from the camera angle so works better in general. The surface is probably faster to render.