Cluttered Furniture - Junk up your office, basement or living room!

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I was thinking this would be a great product to sell in the store. Like poses but not for people.  

Shopping list included in images. 

I tried to keep things as reasonably priced as possible. 

Note: I'm not sharing the models! This is JUST the DUF! You have to already own the products.   

I'd love to hear if anyone tries these and what their thoughts are. 

coffee table.png
979 x 1268 - 1M
Short Bookcase.png
979 x 1268 - 1M
Tall Shelf.png
979 x 1268 - 1M
Desk.png
979 x 1268 - 1M
Shopping List.jpg
1466 x 1821 - 747K

Comments

  • JOdelJOdel Posts: 6,286

    You would probably have takers. It would be a considerable saving of time when setting up a scene.

    Be very sure to list *all* the required component products *clearly* in the promos. Probably in the promos themselves.

    I'd suggest checking Fabiana's store over at Rendo to see what I'm talking about. She lists pretty much everything used in those renders and it is appreciated. For a product like this, it would be not just appreciated but *essential*. Don't leave it to a list at the bottom of the page. You'll be buried in quireies about missing files/items.

    If there is a method to substitute an item used for something else, put it in a .pdf or downloadable read me and include it. People may not have the same item, but one of the same type. If substitutions are possible it's a selling point. In fact, for something like this, a downloadable read me is going to be a good idea anyway.

    Particularly since there are a number of people who customize their content libraries. And not everyone uses smart content, DIM, or whatever things DAZ is puishing to try to make things easier. You'll need a tutorial or other instruction explaining how the user is supposed to navigte to where an item lives in *their* setup, and link to it in the scene. 

    Also explain scene subsets or merging one scene into another. They will probably need to do a bit of rebuilding on the user end and explaining how to save grouped assets for future use.

    Are you using instances for this? It would save poly count, but I'm not sure how well that would work. Unless you are using this idea as a sort of stealth tutorial for working in Studio.

  • MarcCCTxMarcCCTx Posts: 924
    edited September 2020
    Post edited by MarcCCTx on
  • AabacusAabacus Posts: 407
    JOdel said:

    You would probably have takers. It would be a considerable saving of time when setting up a scene.

    Be very sure to list *all* the required component products *clearly* in the promos. Probably in the promos themselves.

    I'd suggest checking Fabiana's store over at Rendo to see what I'm talking about. She lists pretty much everything used in those renders and it is appreciated. For a product like this, it would be not just appreciated but *essential*. Don't leave it to a list at the bottom of the page. You'll be buried in quireies about missing files/items.

    If there is a method to substitute an item used for something else, put it in a .pdf or downloadable read me and include it. People may not have the same item, but one of the same type. If substitutions are possible it's a selling point. In fact, for something like this, a downloadable read me is going to be a good idea anyway.

    Particularly since there are a number of people who customize their content libraries. And not everyone uses smart content, DIM, or whatever things DAZ is puishing to try to make things easier. You'll need a tutorial or other instruction explaining how the user is supposed to navigte to where an item lives in *their* setup, and link to it in the scene. 

    Also explain scene subsets or merging one scene into another. They will probably need to do a bit of rebuilding on the user end and explaining how to save grouped assets for future use.

    Are you using instances for this? It would save poly count, but I'm not sure how well that would work. Unless you are using this idea as a sort of stealth tutorial for working in Studio.

    Thanks for the great feedback!  

    All I did was start with a blank screen and add items then saved as a scene. I renamed items and grouped as necessary for clarity in the scene file.  

    You'll see the attached shopping list has each item, the package it came from and a high/low estimate for price so that you can see what it might cost to build this item.  

    I have no method to substitute items that I know of.

    Thanks again...I don't know what a stealth tutorial is but it sounds like accidentally learning things.

  • AabacusAabacus Posts: 407
    MarcCCTx said:

    I love maclean's stuff and I used that package for this! Great ones!  

    It's partly why I thought this would be good for people. Making piles of junk and messy things isn't easy. I thought maybe having scenes that already had these put together would be useful.  

  • JOdelJOdel Posts: 6,286

    >>Thanks again...I don't know what a stealth tutorial is but it sounds like accidentally learning things.<<

    Precisely. Given the kind of information on how to work things that is going to be needed on the user end, by the time they have figured everything out, and gotten comfortable with the process, they'll have picked up a fair degree of skill.

    Even just things like; select an item, go to the Parameters tab. Go to the options menu. Choose "copy selected item". Load another item. Then, with it selected, go back to the parameters tab, and from the menu choose "paste pose to selected item" this will move the new item on top of the previous one, so you can just reposition it from there, rather than having to move it there by spinning all three transformation dials.

    Of course if you've scaled the original item, the new one will be scaled to the same precent. And none of this works if the original item selected is inside a group, or parented to another object. But if it's just sitting out there, naked and unashamed in the scene tab, it will usually work and save a fair amount of hassle.

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