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That is a nice render. Are you using DOF?
I loaded up the individual props and applied the missing transmaps where needed then resaved in my Props folder .. UV Unwrap is helpful as is Fenric's Advance Shader Tweaker
warning: when using Sparrowhawke's UVUnwrap it does take a long time to get through the mansion and the ground..
Albert Mansion
terrific image Stezza
...yet it's one of my favorite engines ever! ;)
I do my DOF in post. Yes... this is a postworked image.
Correction - it Is my favorite render engine!
Stezza and Wendy, that is one impressive site! At least once all of that hard work is done it can be saved as a CAR file! Makes it worth the journey. I have a few purchases that I've put on a fairly indefinite hold because of all of the conversion/correction work that needs to be done. I may just have to dig those out.
Stonemason's After the War kinda just drops right in. Just the usual shader process and it's good to go!
Can someone explain what Sparrowhawk's UV Unwrap is, why it is needed for the Albert mansion product, and how it would be used in a workflow?
Thanks!
http://www.sparrowhawke3d.com/Laboratory/UVUnWrap.html
lots of DAZ studio duf files have the U axis ticked in Carrara UV so the textures don't map
I have thread on it here because it causes issues in iClone, Twinmotion, Bryce and Unreal Engine to name a few!
at least we can fix it in Carrara
https://www.daz3d.com/forums/discussion/162466/the-uv-wrap-export-issue-again-i-found-a-workaround-poser-d3d-dson-loader/p1
Thanks for the quick answer. I half-comprehended it.
So far, I don't remember having issues getting Daz textures to map in Carrara. But I am still (relatively) new to all of this.
Can I manually untick a U axis in Carrara without doing the plugin thing?
yes on individual objects but some things have a lot of meshes
it is also not everything just certain sets particulary iray ones but was happening with some 3Delight too since duf format was created
OK, if I run into this problem in the future, at least I will know not to give up.
Thanks for all of your detective work!
Are you using version 1.0 of Valle Alpine? It was superseded by v1.1 in 2013. It does not have this problem.
Like Wendy said, you can also delete the 'Forest Detail fill' group. Or simply deselect the visible tick box of this group.
HWCat in Carrara
HW House Cat in Carrara.
HW3d Cat
Very cool!
Viking Handmaiden video
no Octane but I did stick the backdrop through Dynamic AutoPainter
Was fooling around making my own plant and came up with this. Can't find a way to rid of that conspicuous light ring on the wall left. Has something to do with the soft shadows, I am using best. It goes away with the fast setting.
adds to the realism, if you look around in an actual lit room you do see shadows like that
nice pot plant
Thanks Wendy! I guess I should add some more leaves to it.
Are you using just one light? If this is a banding issue, it can sometimes be resolved by duplicating the light, halving the intensity of both, and then changing the radius (or the color) on one of them.
I like the plant!
hello pussy
Yikes, that's so cool!!!
Another Howie Farkes Scene - Sprucevale
Wow, are those foreground spruce Carrara trees?
I don't think that the up-front foreground trees are spruce, but they're all Carrara trees. I love Carrara trees - and Howie's Carrara products (scenes that come with trees) also include presets for his tree settings as well, so having them is a real Carrara treat!
Just an FYI, I also have some plant/tree presets now available for free, but mine were mostly meant for faster render background use, yet I still think they look great! To help them render faster, however, mine have less leaves that are larger to help fill the volume, so they're not entirely in scale up close.
Here they are if you're interested, but I still strongly reccommend getting as many Howie Carrara products as you can! :)
EnvironKits for Carrara
I was wondering how he got the lower branches without leaves, is that a setting?
At this point, I don't think it would be out-of-school to share the recipe in this set. It is the Sony Creek Set / the Sprucevale Preset.
Some single spruce trees are actually 3 combined. To get a spruce tree with leaveless lower branches, he combined
- a main spruce tree with leaves, the lower trunk is branchless using a setting in the plant modeler under 'aspect of trunk' called 'trunk length'
- a smaller tree with leaves to be the tip
- a smaller tree without leaves to be the leaveless branches