I can import the character into Blender just fine, but
michaelxm_a1dddd836b
Posts: 123
Hi all; I am trying to use the Daz to Blender Bridge.. it imports into Blender just fine, but when I render in Blender it's just a blank grey box.. So what am I doing wrong?
Comments
That could be so many things, Blender works very differently to Daz in some ways. One thing that got me at first is that you need a camera in the scene to render, it won't render just whatever your viewport view is like Daz does. Another thing could be your system settings in preferences. Are any little warning pop ups or text bars appearing when you try to render?
At least you can import. I rolled back to 2.83 because the bridge wasn't working and I still cant get it to import.
You need to learn some basic shortcut first. Press 0 (it will display camera view). And if you cannot change the view after pressing 0 then you need to learn how to use camera.
If you want your viewport view to render press Ctrl+Alt+0
And then learn render settings. Change CPU to GPU for faster render (if your CPU has only few cores like my CPU) also you need to select CUDA or OptiX (I am currently using Optix)
Blender is now easier than ever but it is still hard enough. By the way I never exported anything from daz to Blender.
This. Unlike DS, Blender will always render what the active camera is seeing, regardless of what is the 3D viewport is seeing. Your active camera is probably pointing somewhere at empty space.
To make the active camera mimic the 3D viewport, you can hit ctrl-alt-numpad0. Hit n for the n-pad, and select "lock camera to view" on the view tab, and then position the camera (and then not forget to uncheck it). Since the camera's focal length is different, you'll have to adjust the zoom. I prefer to select the camera itself by clicking on its outline, and then hitting g followed by xx, yy,or zz to truck, dolly, or pedestal the camera, or r followed by xx, yy, or zz to tilt, dutch angle, or pan it. This way, you can never forget to uncheck the "lock camera to view" box and destroy your framing, which for some reason is not part of the undo stack.
This may see wierd, but trust me, it's faster and do it enough times and it'll become second nature.
In case you don't have a num keypad or it doesn't work (like for me on Linux Mint).
See through active camera: View -> Cameras -> Active Camera
Change active camera to see what the viewport does: View -> Align View -> Align Active Camera to View
Some keyboard short cuts are notorious for changing between versions and between platforms.
The very broken UI is probably the first thing that will frustrate you in Blender. It has been like this for over 20 years and it will not get better. Push through though and it will start to be less odd.
I don't think the UI is broken now, just different. This kind of thing happens to me almost every time I want to learn a new program. Oddly enough, the only one I got used to really fast was zbrush, and most people hate zbrush and find it hard to adapt to as far as I have heard lol.
Multiple things don't follow the UI norms of their respective platforms. Pressing A in a dialog box to select all files is not standard on Windows, macOS, nor Linux. X to delete is odd and it behaves differently in the viewport verses the scene collection list. Navigating around a large model is either nearly impossible or incredibly difficult, depending on the settings.
I agree with the navigating being a pain on large models. Marking UV seams is such a chore for me a lot of the time lol. That weird thing where the scroll wheel or panning just like gets less and less effective is such a bother. I end up having to use the . on the number pad a lot when uv mapping.
... you can also press delete to delete
Thank you for the tips everyone.. I got it to show after I figured out the mentioned camera thing.. it was just a basic transfer but that's where we start,,yes? :o)