They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.
I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.
It's great that they have depth - cloth does - which is missing from many bought products.
They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.
I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.
It's great that they have depth - cloth does - which is missing from many bought products.
A morph is a great idea. I'll see if I can figure out how to do that :-D
They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.
I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.
It's great that they have depth - cloth does - which is missing from many bought products.
A morph is a great idea. I'll see if I can figure out how to do that :-D
Well, whatever you modelled it in, load up the file. In blender for example, you could create the morph using a non-destructive technique. It that is where you model and you're unfamiliar, I can give a quick breakdown if you need.
They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.
I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.
It's great that they have depth - cloth does - which is missing from many bought products.
A morph is a great idea. I'll see if I can figure out how to do that :-D
Well, whatever you modelled it in, load up the file. In blender for example, you could create the morph using a non-destructive technique. It that is where you model and you're unfamiliar, I can give a quick breakdown if you need.
I modelled it in Marvelous Designer but I do have Blender. I could probably do morphs in Blender and output a new OBJ but I'm not sure what you do after that to attach it as a morph.
It doesn't play nice with the Smoothing Modifier, but I managed to make it fit properly just by using the expand morph
That looks great! Yeah, the Smoothing Modifier really doesn't work well, I noticed. The poly count is high or something so I also noticed it would start to break apart at the seams and some of the thickness would also get messed up. :(
They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.
I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.
It's great that they have depth - cloth does - which is missing from many bought products.
A morph is a great idea. I'll see if I can figure out how to do that :-D
Well, whatever you modelled it in, load up the file. In blender for example, you could create the morph using a non-destructive technique. It that is where you model and you're unfamiliar, I can give a quick breakdown if you need.
I modelled it in Marvelous Designer but I do have Blender. I could probably do morphs in Blender and output a new OBJ but I'm not sure what you do after that to attach it as a morph.
The object you exported from MD for Studio, import in Blender, you can create the morph there and export and import into Studio. I don't know how familiar you are with Blender and transfering to Studio.
Comments
They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.
I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.
It's great that they have depth - cloth does - which is missing from many bought products.
Nice design :)
A morph is a great idea. I'll see if I can figure out how to do that :-D
Thanks!
Well, whatever you modelled it in, load up the file. In blender for example, you could create the morph using a non-destructive technique. It that is where you model and you're unfamiliar, I can give a quick breakdown if you need.
Nice item, thank you for the freebie!
It doesn't play nice with the Smoothing Modifier, but I managed to make it fit properly just by using the expand morph.
Here's a quick doodle...
I modelled it in Marvelous Designer but I do have Blender. I could probably do morphs in Blender and output a new OBJ but I'm not sure what you do after that to attach it as a morph.
That looks great! Yeah, the Smoothing Modifier really doesn't work well, I noticed. The poly count is high or something so I also noticed it would start to break apart at the seams and some of the thickness would also get messed up. :(
Morph Loader Pro:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/pbms/start
scroll down to "Import obj with Morph Loader Pro"
That works Kerya.
@OP
The object you exported from MD for Studio, import in Blender, you can create the morph there and export and import into Studio. I don't know how familiar you are with Blender and transfering to Studio.