Exporting POSES (.duf / .fbx) to Unity not possible?
andgregorik_8a416fd5fe
Posts: 1
I've been trying to export Daz pose presets that are natively stored in .duf files, to be usable in Unity with exported Gen8 characters. As we all know, .fbx only allows to export morphs, not poses.
Is there a way these great Daz poses (sold in the shop and other places) can be translated to be used in Unity? Thanks.
Comments
I wasn't 100% expecting replies on this one, so I got it working on my own. I just don't know why a DAZ to Unity Bridge is not happening when you guys did it with UE4.
So the way to do it is via the tried-and-true ERC Freeze route: that embeds poses into FBX's as they were blendshapes, and now Unity can handle them.
You can export animations with FBX, not just morphs (use the animation checkbox when exporting).
My pose exporting method is quite simple, but it works well. I export several poses as a single animation from DAZ. Then in Unity, I set/stop the animator at the exact time of the required pose.
Hi, are you still interested with import .duf daz poses into Unity ?