Rigging Problem in Blender
3dsmaxege
Posts: 0
Hello guys, I am new to DAZ3D products. I bought Landon 8 model and imported it to Blender with the bridge for animation. Rigging was gorgeous and neat (thanks for that) but when it's imported to Blender the names of the bones are "rPectoral", "rShldrBend", etc. . This prevents me from mirroring the pose, it killed my workflow harshly. I tried to change the names bone by bone(couldn't mirror pose like this), erasing the right side of the rig and symmetrize with .L naming. Then I tried to change the node names from DAZ Joint Editor, it switches back to the old name. Nothing worked and I am asking if there's anyone who knows how to get through the same problem. I am disappointed by that.
Comments
@3dsmaxege
Would something like this work? Not sure if it will break other things that depend on the previous names.
Man, I love you this much... thank you man!! Guys, if there's anyone having the same problem use this code, delete the spaces instead use TAB button on your keyboard, then paste it on Blender Pyhton Console. After that, rename the IK Bones manually. Then, it's fixed ready for mirror pose.