Some questions about working with Apollo Maximus.

For the purposes of this post consider me completely unfamiliar with legacy Poser formats, as I've only really worked with the Genesis figure previously, and have never had need/want to "look under the hood" of Daz Studio.

I've become enchanted with both the ogre and werewolf characters, and have more than a passing interest in the Bonelord, but am running into some difficulties some specific to the the Werewolf.
(Werewolf) http://carodan.blackraven3d.com/

List of issues:

General:
Can't seem to find an effective way to remove genitals to prevent them from hanging out through pants.
Q: Is there a way to remove this Geometry altogether in DAZ or do I need to export to Hex "do stuff" and send back to DAZ?
Note: Attempting to scale individual bones is resulting in the entire figure vanishing.

Werewolf specific:
Applying the WW base to Apollo causes "pinching" around the mouth, additionally it doesn't appear to slim the waist/legs the way the thumbnail seems to imply.
What am I doing incorrect?

I realize there's probably other models out there that would be less problematic, however I'd prefer to work through these issues rather than sidestep them.

Thank you in advance!

----edit----- Issue with werewolf seems to be that I'm missing the "Cole" pack that doesn't seem to be available anymore.

---edit 2--- Was under the impression that toggling visibility only affected the workspace, this isn't the case. Just toggling the genital visibility off in the scene fixed what I needed it to.

**consider this topic dead**

Post edited by stoltenkamp.scott on
Sign In or Register to comment.