Ragdoll physics in Modo 601
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I would like to know how to make ragdoll physics with recoil in Modo 601 with Daz characters. Most of my animation will be done with motion capture but I would very much like to add ragdoll physics to some scenes. Any idea how to achieve this?
Thanks
Comments
you would get more help here I think -
http://community.thefoundry.co.uk/discussion/
skull
Actually I already made the same post on the foundry, I figure that double my chances.
I'm thinking about looking at other 3d software to achieve this but I would rather use the software I already have.
Thanks