Live action metal feedback

BC RiceBC Rice Posts: 591
edited July 2014 in Art Studio

I'm putting together a model for live action filming. It's not finished yet, but I wanted to get feedback on the metal texture. The final footage will be black and white so I included a B/W picture for reference.

Right now I'm using a basic shader out of Carrara. I've got the renderer pretty well maxed out (within reason), so any adjustments will probably have to happen on the texture side. The armor should have a smooth finish. Do you think it's good to go? Would you make any changes? Again, the model isn't complete -- this is just about the texture. (click for larger)

Thanks!

test-bw.jpg
1200 x 800 - 440K
TEST.jpg
1200 x 800 - 753K
Post edited by BC Rice on

Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited July 2014

    well the black and white one looks phenomenal. The color one, seams the color is a bit off if your going for gold or copper, may be the lights used. Or it may be just a tad to much reflection on the surface, it's hard to tell. It's really close tho. Perhaps a comparison may help.
    (Edit; I know there are many shades of metal colors, so it may not be the color.)

    Excellent work on the figure by the way.

    TEST_BC_Rice_Compare1.jpg
    1200 x 800 - 939K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    staring at that for a few seconds now, it hit me. The brightest part of the glare, is not quite white enough, look at the foreground edge of the gold bars.

  • BC RiceBC Rice Posts: 591
    edited July 2014

    staring at that for a few seconds now, it hit me. The brightest part of the glare, is not quite white enough, look at the foreground edge of the gold bars.

    Yeah, you're right. That might be why the black and white looks better too -- because I bumped up the yellows which in turn made the reflections lean more towards the white. Also, shooting black and white means not having to deal with all the color matching madness, ya know? Thanks for the feedback!

    Oh and I should clarify that I didn't model her from scratch (in case that isn't clear). Only bits and pieces of her, the rest are different elements from different pieces from the DAZ and renderosity, etc :)

    Post edited by BC Rice on
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