Import OBJ to DzFacetShape?
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I need to programatically load an OBJ file and assign the resulting geometry to an existing node in the scene. All I can manage right now is to load a new node with the imported OBJ geometry into the scene.
DzGeometryImporter appears to have methods on it to do this (::read(QString, DzShape**)), but it is abstract and I can't find header files for the concrete implementation DzObjImporter.
Any suggestions on how to best do this?
Thanks