DAZ to Maya Bridge exporting selected Morphs?
jdubreui
Posts: 7
I've noticed that Daz to Maya bridge,e by default, exports all of the head's facial morphs as blend shapes.
Is there a way to select the morphs I actually want to export to Maya?
There is zero documentation I can find that explains how to adjust the setting in Daz to Maya bridge, and I'm not able to transfer morphs from props and characters the way I want.
The old DaztoMaya plugin they sold a few years ago was based on the export setting of fbx transfer. A user could just change those settings to get the morphs they wanted.
Comments
I'm having the same issue on my PC. On my Mac I can't get the face morphs to transfer over at all. Any help would be greatly appreciated!
Have you tried favoriting (clicking on the heart) the morphs you want to take for the ride? That's how I used to do it. Also, check your fbx export settings and make sure everything is ok there.
Yes, I tried that. It seems to work on my PC but not on my Mac.
Trying to sort this out myself. It exports ALL the Expression sliders and just bulks stuff out to the point of absurdity.
The only thing I can see working out to keep the files from getting bloated on crap is to just delete/move the (lots) of relevant pose sliders that you don't want, do the Bridge, and then replace them.
I shared a post about Bridge Morph Problem and fixing.
Here : https://www.daz3d.com/forums/discussion/452246/daz-to-maya-bridge-morph-exporting-problem-reason-and-fix