Legacy Rigging in D/S4 -- of figures :-)

patience55patience55 Posts: 7,006
edited August 2014 in Freebies

.pdf file being proof read ... hopefully will be launched tomorrow in my DA Gallery.

Starring this product Puppet

There is a major difference in the workflow for legacy rigging in D/S4 it being that it doesn't weld the joints! Minor detail for figures :-S

So with the mesh as one piece from Hexagon ... through to exporting out the .cr2 file. The example created for the tutorial also loaded fine in Carrara and Poser.

Post edited by patience55 on

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    And here it is ... DA Link

    Legacy_Rigging_in_DS4_promo.png
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  • SylvanSylvan Posts: 2,710
    edited August 2014

    Ain't that convenient :D
    Exactly what I am looking for, awesome!

    EDIT
    Just downloaded it and had a first peek at your PDF...wow, that must have taken some some :O

    Post edited by Sylvan on
  • launoklaunok Posts: 793
    edited December 1969

    Thank you for your many tutorials! :)

  • mCasualmCasual Posts: 4,607
    edited August 2014

    someday i'll publish the auto-grouping tool i wrote/use, it groups faces in a dress .obj based on the groups in another .obj ( usually, Aiko3 )

    this case is a bit special the grouping was based on the mcjA3Bodycon dress which has a special hip group

    itslikethisbiggroup.jpg
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    Post edited by mCasual on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Casual said:
    someday i'll publish the auto-grouping tool i wrote/use, it groups faces in a dress .obj based on the groups in another .obj ( usually, Aiko3 )

    this case is a bit special the grouping was based on the mcjA3Bodycon dress which has a special hip group

    Sounds useful :-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Estroyer said:
    Ain't that convenient :D
    Exactly what I am looking for, awesome!

    EDIT
    Just downloaded it and had a first peek at your PDF...wow, that must have taken some some :O

    Yup.

    @ all, you're quite welcome.

  • Mistress SaekoMistress Saeko Posts: 51
    edited December 1969

    Casual said:
    someday i'll publish the auto-grouping tool i wrote/use, it groups faces in a dress .obj based on the groups in another .obj ( usually, Aiko3 )

    this case is a bit special the grouping was based on the mcjA3Bodycon dress which has a special hip group

    Sounds useful. Would save me a good amount of time making clothing. Because manually grouping a mesh is very tedious.

  • atticanneatticanne Posts: 3,009
    edited December 1969

    Thank you, Patience. Now I think I should throw my laptop, Chihuahua, and a few clothes in a suitcase and hole up somewhere for a couple of weeks. Too many distractions here at home.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Thank you very, very much!

  • patience55patience55 Posts: 7,006
    edited August 2014

    AtticAnne said:
    Thank you, Patience. Now I think I should throw my laptop, Chihuahua, and a few clothes in a suitcase and hole up somewhere for a couple of weeks. Too many distractions here at home.

    You're welcome :-)

    ... with a Chihuahua? ... my little poodle pup was "most helpful" [or tried to be] in helping me select geometry for the shading domains lol ...
    have fun :-)

    @ Kerya You're very, very welcome :-)

    It's not as hard as it might seem at first glance ... save scene files ;-)

    I rigged a chair today using D/S4.6 ... if one "hides" the surfaces on the Tool Settings page, one can lasso the area without selecting the hidden faces. This is kool. In Hexagon that would be very hit and miss [sometimes works sometimes doesn't].

    Also, once I had the chair .obj exported out for the legacy rigging. And did the legacy rigging. With the same skeleton setup except switched it over to Triax, added the weight maps and presto! 2 figure props. One .cr2 and one .duf. Lot of work but very happy with the results. It is so neat what can be done in D/S.

    edit to add: These are not all my work, this is a remake of some mesh being done with permission.

    One_for_Each.jpg
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    Post edited by patience55 on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Thanks you released this just at the right moment for me...

  • patience55patience55 Posts: 7,006
    edited December 1969

    You're welcome. Hope it helps with your project.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    You're welcome. Hope it helps with your project.

    I'm sure it will I'm trying to create a piece of clothing for one of Nursoda's characters.

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