DAZ to C4D bridge for 4.14 Pro
ifree101_ace56b4f
Posts: 0
Hello,
I am used to use the DAZ to C4D bridge for transfering my characters but ater I upgraded my DAZ Studio to 4.14, it doesnt export my Pose Control (Blend Shapes for C4D) anymore.
Anybody can confirm this issue is due to the version of DAZ Studio ? If so, when can w
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That's interesting, I'm running C4D R21 and when I use auto-import in the bridge plugin, there are no pose morph tags on the model.
Is this what you are experiencing?
Hi there, yes I ran over exactly the same situation. I've been trying to get any response about from tech service without any answer. Some one found to install the previous version will make it work again but I can't find it at all, the bridge was working perfectly before this Studio update.
it's a real shame, particularly if you start a project that get the best out of this process, I'm completely frozen as I see many users are.
There is a workaround if you can't wait for the fix. The Genesis 8 for Maya plugin still exports with morphs. You can save the fbx to the C:\TEMP3D folder as the DAZtoC4D.FBX. Then you go into Cinema 4D and use the plugin like normal and it imports with the morphs. There's also a version of the Genesis 3 For Maya script if you work for those but that's sold off site --just google it on Gumroad.
I'm definitely going to give it a try, I was trying to do the same with fbx export, but the morphs doesn't fit at all.
Thank you so much for the suggestion!
Wel, I just realized I don't have Genesis 8 to Maya plugin :( Thank you anyways
The only thing going is that right now it's on sale for 19.98. I hope this helps with those who are struggling with it.
This is really frustrating. I submitted a support ticket for this issue, and the response I got was that they could not help me. It's unacceptable.
I just tried using the bridge for the first time in several months, and now I'm getting a very limited and somewhat bizarre set of morphs.
Welp. I was hoping maybe another Daz studio update would somehow bring back the morphs... no such luck.
I'm having the same problem. Is there an estimated release date for a fix for this?
Looks like I'm not allow on this issue. I have one project where the bridge exported face morphs, and another project with the same charater were it didn't.
Also, what drives how long the export process takes? The same project where the morphs exported took a minute or two, where the project that didn't export the morphs took about an hour!