n00b to published artist?

So, I got into 3d modeling a couple of months ago so I could create fanfic type things, but I think now that I might want to create a few products to sell so I can buy more stuff from the Daz shop without risking my kid's college fund. I have years of experience in actual dressmaking, usually historically accurate garments or fantasy-type things, and I was thinking it might transfer kind of well to 3d clothing? Does this sound like A Plan That Could Work or am I getting ahead of myself? Is there even demand for historically accurate clothes?

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  • lilweeplilweep Posts: 2,487

    (we have similar usernames)

    i think having sewing experience would help with Marvelous Designer content creation workflow.  But Marvelous Designer is also expensive.

    I have no idea how to actually go from Marvelous Designer to a working Daz garment though.

  • Catherine3678abCatherine3678ab Posts: 8,340
    edited November 2020
    boweep said:

    So, I got into 3d modeling a couple of months ago so I could create fanfic type things, but I think now that I might want to create a few products to sell so I can buy more stuff from the Daz shop without risking my kid's college fund. I have years of experience in actual dressmaking, usually historically accurate garments or fantasy-type things, and I was thinking it might transfer kind of well to 3d clothing? Does this sound like A Plan That Could Work or am I getting ahead of myself? Is there even demand for historically accurate clothes?

    Not in the know but I would think that yes there's a market for historically accurate garments.

    It takes awhile to learn how to use, let alone master, any 3D modeling program. Blender can do lots of things including "sewing" ... there are video tutorials over on YouTube. Hexagon is free {and a good utility to have on board even if only to be able to use the bridge for making morphs}. Before investing in any others, look for free trial downloads ;-) All have quite different user interfaces - best to find one that "clicks" with how you want to work. There are programs such as 3D Coat, Zbrush, etc.

    eta: Model any clothing pieces to the "default as it loads" shape figure. If wanting to make clothing that will work nicely with dForce, that means the "A" posed figures of G8.

    Post edited by Catherine3678ab on
  • QuixotryQuixotry Posts: 912

    I have heard other people with sewing experience say that they think their knowledge and skills help them in creating garments in Marvelous Designer, so if there's a free trial for that, it might be worth looking into. 
     

    I don't sell clothing as a PA, so I have no useful data to give you on selling clothes or what the market preferences in regard to clothes might be. But as a customer, I would love to see more historical clothes, and would buy them. You might also want to check out Daz's page on how to become a PA. Even if you're not ready yet, there may be something there that can help you plan. 

  • Thank you for the advice! I've been playing a lot with Blender too and could probably figure that part out. I saw Marvelous Designer and would love to use it if it weren't such an expensive subscription. Maybe after I've got some sales...

  • QuixotryQuixotry Posts: 912

    Blender is excellent for a lot of things overall because it has so much to it. My husband is learning it, and I'm slowly learning as well (I'm more used to Zbrush, which I'm also learning more about, so a lot of very simple, little things I just do there by default, especially if I'm being lazy and don't want to look up how to do it in Blender). If you can learn Blender, I'm sure it can do most, and in some cases, more than many programs. Good luck! laugh

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