Morphs From 4.14 to Cinema 4D Workaround for Genesis 8 to Maya Users
will2power
Posts: 270
I found a workaround to getting your morphs into Cinema 4D for people who have the Genesis 8 to Maya Plugin. I've been using this workflow for other reasons but I've tested it and it works in 4.14. Instead of using the Bridge, I use the Genesis 8 to Maya plugin and export the FBX to C:\TEMP3D as the DAZtoC4D.FBX. In Cinema 4D, you use the plugin and usual and it will import the FBX .with the associated morphs.
https://www.youtube.com/watch?v=cTLQuq5kZHY&ab_channel=WillW.
I made a short video demonstrating what I did. It should work for the time being until the plugin can be fixed.
Comments
Not working for me