Couple of bridge bugs?
When bridging a figure, it is coming into unity with the Rig animation type set to Generic instead of Humanoid. It won't correctly animate using timeline, etc without setting that to Humanoid.
Some props and environments when I try to bring them via the bridge, it seems like it tries to do them as figures which then produces a failed result. But I can bring them over using the old manual fbx export and drag over method without issue (just need to then unpack the textures and materials). Examples I experienced this with testing: Temple Cave (cave, temple, rocks set), and Mesa Desert (mesh terrain).
Not necessarily huge problems but they can add up and deter people. I'm still pretty impressed with how the bridge is working out, hopefully will keep getting updates. Thanks!
Comments
I think it is not a bug with the type of Rig animation. If you bring some other figures, they do not need to be Humanoid - Generic is more universal.
You can always change Rig animation to Humanoid in Unity.