“That sucks! ”, I do not know this expression…:-P
The soft body physics objects simulated can be collected in the user library and reloaded in any scene.
After Howie Farkes said the solution to something else was export as obj then import, I should have guessed! And yes I created my plane in the vertical, so I guess that may be the problem. i'll try it out tonight...
“That sucks! ”, I do not know this expression…:-P
The soft body physics objects simulated can be collected in the user library and reloaded in any scene.
Looks like you'll have to copy and paste that link into your browser...
But you really can't change the motion method from physics to keyframes with Bullet? I'm using Carrara 7.2 Pro, so I only have the original physics solver.
Yes you are right for the rigid body but for the soft body like the flag, we are obliged to use the “Physic” modifiers and there we cannot convert the simulation into keyframes.
I don't know exactly what means "Bullet"...:)
Comments
Bullet won't convert to keyframes? That sucks!
“That sucks! ”, I do not know this expression…:-P
The soft body physics objects simulated can be collected in the user library and reloaded in any scene.
After Howie Farkes said the solution to something else was export as obj then import, I should have guessed! And yes I created my plane in the vertical, so I guess that may be the problem. i'll try it out tonight...
"That sucks," means it is a negative opinion. Here's a somewhat relative link:
http://www.urbandictionary.com/define.php?term=that sucks&defid=5099248
Looks like you'll have to copy and paste that link into your browser...
But you really can't change the motion method from physics to keyframes with Bullet? I'm using Carrara 7.2 Pro, so I only have the original physics solver.
Yes you are right for the rigid body but for the soft body like the flag, we are obliged to use the “Physic” modifiers and there we cannot convert the simulation into keyframes.
I don't know exactly what means "Bullet"...:)
Bullet is the name of a physics engine: http://en.wikipedia.org/wiki/Bullet_(software)
Get ready to render something Amazing! Astounding! DAZling!
I've posted the announcement for the October Carrara Challenge: Create a pulp magazine cover with Chills, Thrills, & Carrara Skills!
http://www.daz3d.com/forums/discussion/47148/
Take a look!
sukyL
Some good skin textures being shown here.
Thanks Shawn. Glad you had a peek at the WIP thread.
Haven't seen you around in a while. Welcome back.